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Search found 281 matches Page 1 of 29
by Timmy
Sat Jul 22, 2017 2:06 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
I'm totally confused, i'm not sure i am following what you are saying @damik. First thing if you are using version 3.8, than you don't need this blend fix and definitely shouldn't apply that PR to your code, it is only for 3.10 or people using the development branch. Back to your before and after pi...
by Timmy
Fri Jul 21, 2017 3:28 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
My question was about how he was able to get it to change the prop models texture blending as well, since not just the terrain textures are different in those comparison shots, so there is more going on than just terrain blending, but only some prop models have changed. My guess is that the changed...
by Timmy
Fri Jul 21, 2017 2:27 pm
Forum: C++
Topic: VS 2017 support
Replies: 22
Views: 997
Bloodknight wrote:Solution to this problem was added to the repository a few weeks back, posting here in case this is the first thread people find looking for solutions
viewtopic.php?f=2&t=1046


Thanks blood, I totally forgot to post in here that i fixed that up.
by Timmy
Fri Jul 21, 2017 1:54 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
i don't understand what this happen )), but this my screenshots before and after befor I'm not 100% sure what versions of t3d we are talking about here. If that sand texture is the stock sand texture from t3d, than i'm guessing picture 1 is from a version of T3D before the change to linear space an...
by Timmy
Fri Jul 21, 2017 11:44 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
Some more tests on another map: Old: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_023-0000.png With fix: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_024-0000.png With fix and more texture strength on the cliffs: http://duion.com/files/temp/bu...
by Timmy
Thu Jul 20, 2017 3:05 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
One other method you could do, this one is for peeps that prefer grey scale only, change this https://github.com/GarageGames/Torque3D/blob/development/Engine/source/terrain/hlsl/terrFeatureHLSL.cpp#L571-L572 (this would need to be changed for MFT_TerrainSideProject feature and also for the macro ver...
by Timmy
Thu Jul 20, 2017 2:46 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
All you need to do to fix the over dark areas is to brighten up the texture by 10-20 points. Could you make an example of that with the @JeffR textures? Just using the albedo as detail? And is it always the same level it needs to brighten with? It's possible to add a "brighten" setting to...
by Timmy
Thu Jul 20, 2017 2:25 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
Well that picture 2 is wrong we pretty much agree upon I think, but picture 1 and 3 have the same color but the intensity is different. Now the question is which method is actually better, picture 1 or picture 3. I already adapted all my levels and textures to work well with the new method, so befo...
by Timmy
Thu Jul 20, 2017 1:12 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
Sorry my last post on the subject, my apologies if i come across angry or grumpy to anyone, i just didn't want to see a battle tested method get scrubbed. I'm not against a new way of doing the texturing and especially if it could be done in a way that preserves the current method and gives the user...
by Timmy
Thu Jul 20, 2017 12:59 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1182
oh yeah i should point out, if you want to see the difference between using the correct color space and the incorrect one, look at the color of the sand texture in picture 3 from my above post and compare it to picture 2, picture 2 is T3D 3.8 which is incorrect, you will notice it is brighter and ha...
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Search found 281 matches Page 1 of 29