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Search found 346 matches Page 1 of 35
by Timmy
Thu Apr 19, 2018 1:55 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 2
Views: 80
Yes this is d3d11 bug, i will fix this when i get some time over the weekend and submit a PR for it.
by Timmy
Tue Apr 10, 2018 2:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39489
Duion wrote:I'm always a bit skeptic about magical claims of performance increase, since you would need to actually measure it, to confirm that and most peoples projects are probably not complex enough that they hit the performance limits.


*edit nvm, i'll leave this discussion as it is.
by Timmy
Tue Apr 10, 2018 10:25 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39489
It makes no sense especially because Torque3D already works with DX11 for quite a while now, like over a year or even more. And having DX11 does not give any benefit by itself, so thats also a misconception, DX11 just opens up new technical possibilities and frees up resources so you can improve th...
by Timmy
Tue Apr 10, 2018 1:41 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39489
With all the work to move to new graphics that needs Torque 3D, would have it been a better choice to switch to a ready open source DX11 3D engine like Urho 3D intead or writting a new 3D rendering engine ? https://urho3d.github.io/ This would have been a good choice, and an opportunity for new cha...
by Timmy
Tue Mar 27, 2018 12:17 pm
Forum: TorqueScript
Topic: The UAISK MIT
Replies: 4
Views: 357
Nice work mate, thanks for releasing it under the MIT license.
by Timmy
Thu Mar 15, 2018 10:43 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 497
@
User avatar
subabrain
:

You have discovered a bug with the Release Candidate version of cmake (it's setting the OS version wrong, this is why i thought you had windows xp sp2/3 originally). Uninstall the Release Candidate version of cmake and download a stable version i.e 3.10.2 release. It will work than ;)
by Timmy
Thu Mar 15, 2018 9:22 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 497
Link to the picture doesn't work @
User avatar
subabrain
by Timmy
Thu Mar 15, 2018 9:21 am
Forum: C++
Topic: Any input on PhysX collision callbacks?
Replies: 9
Views: 346
What ya want to do is to tie it into using this https://github.com/GarageGames/Torque3D ... UserData.h
by Timmy
Wed Mar 14, 2018 12:58 pm
Forum: C++
Topic: Any input on PhysX collision callbacks?
Replies: 9
Views: 346
This weekend i'll try and set aside a few hours to do up a demo for ya showing usage of the filter system and callback stuff, can't promise but will try ;) . If you don't already use it you will need this PR though https://github.com/GarageGames/Torque3D/pull/2186 (i'm sure it will get accepted one ...
by Timmy
Tue Mar 13, 2018 3:53 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 497
You have to use cmake, there is no choice. Can you post a screenshot of what is going wrong in cmake?
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Search found 346 matches Page 1 of 35