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by Steve_Yorkshire
Thu Feb 16, 2017 9:42 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 103
Views: 10728
That feel when you've become an avatar for an open source game engine ...
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badumtsss! ;)
by Steve_Yorkshire
Thu Feb 16, 2017 9:35 pm
Forum: MegaMotion
Topic: New tutorial videos
Replies: 4
Views: 179
Cool stuff, @
User avatar
chriscalef
! I think you've created a whole new meme; le_creeping_underpants_man ;)
by Steve_Yorkshire
Thu Feb 16, 2017 9:29 pm
Forum: Gameplay
Topic: Side-scroller Scripts
Replies: 3
Views: 107
Cool stuff, Britt :)
Super Torque Bros ;)
by Steve_Yorkshire
Thu Feb 16, 2017 9:27 pm
Forum: Rendering
Topic: GuiObjectView Busticated?
Replies: 6
Views: 211
Thanks for the info on PostFX @
User avatar
irei1as
. @
User avatar
Azaezel
gave me a fix to get rendering working again in 3.9
by Steve_Yorkshire
Wed Feb 08, 2017 3:19 pm
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 25
Views: 3063
Crikey that's a lot of stuff! :o

Congrats to all involved. :D

But can shapeBase really be killed off or only banished to DimensionX?
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by Steve_Yorkshire
Tue Feb 07, 2017 10:39 pm
Forum: Beginner
Topic: T.I.L. Torquescript Can Throw Exceptions In Debug Mode
Replies: 0
Views: 65
If only I'd known this 10 years ago I wouldn't have spent all my dev life avoiding debug mode ... :oops: http://i.imgur.com/SZ4Aez3.jpg It's not muh leet haxxor skillz that were to blame - it was having incompatible variables in Torquescript datablocks ... This is of course something that never occu...
by Steve_Yorkshire
Mon Feb 06, 2017 6:40 pm
Forum: Rendering
Topic: GuiObjectView Busticated?
Replies: 6
Views: 211
I've noticed that this does not work with Torque3.9 (dx9). Setting the sceneRenderState to false stops the whole model from rendering (sad_trombone).
by Steve_Yorkshire
Mon Feb 06, 2017 5:57 pm
Forum: Beginner
Topic: Connection Issues With OrbitCamera
Replies: 4
Views: 179
@
User avatar
JeffR
actually I just noticed that you don't need
bool mustValidateEyePoint = false;
bool serverInterpolate = false;


in as they aren't used if the camera is not the controlObject. If you want to keep your code nice and OCD'ly clean ;)
by Steve_Yorkshire
Sun Feb 05, 2017 9:40 pm
Forum: Assets
Topic: 'Future fighterjet' for T3D
Replies: 2
Views: 145
Cool stuff! :)
by Steve_Yorkshire
Sun Feb 05, 2017 9:33 pm
Forum: Beginner
Topic: Connection Issues With OrbitCamera
Replies: 4
Views: 179
That seemed to do the trick, @
User avatar
JeffR
:D
No more disappearing player.
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Search found 182 matches Page 1 of 19