Search found 198 matches

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Search found 198 matches Page 1 of 20
by Steve_Yorkshire
Fri Jul 21, 2017 4:07 pm
Forum: C++
Topic: Looping Animation Stutters Due To First Frame Copied Over Last
Replies: 5
Views: 110
Actually I just tried my old Airship Dragoon character animations and don't see any stutter on them, though first frame is copied to last ... so fu---- :/
by Steve_Yorkshire
Thu Jul 20, 2017 9:46 pm
Forum: C++
Topic: Looping Animation Stutters Due To First Frame Copied Over Last
Replies: 5
Views: 110
Dropping key frames from export does not make a difference. Torque copies the first frame of animation to the last. Happens with the stock soldier animations as well. Load soldier up in shapeEditor and choose backwards (or any looping animation), press pause and check the first and last frame and th...
by Steve_Yorkshire
Wed Jul 19, 2017 12:34 am
Forum: C++
Topic: Looping Animation Stutters Due To First Frame Copied Over Last
Replies: 5
Views: 110
Found an issue with looping animations. Torque copies the first key frame and then pastes it over the last - thus causing that duplicated frame to play twice and cause a stutter in the animation. If you change the first or last key frames in the shapeEditor, it just updates the last frame again. :ro...
by Steve_Yorkshire
Wed Jul 12, 2017 5:01 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1221
@Azaezel Just to try and iron out my confusion - Back to: Detail Normal Texture, Alpha Channel: Your height information. If it's the detailMap_nm, you'd still not be able to use DDS.dxt5_nm because that compression/format needs the alpha channel to reduce artifacts. (using standard DDS.dxt1/3/5 for ...
by Steve_Yorkshire
Tue Jul 11, 2017 9:00 pm
Forum: General
Topic: STEAM HAMMER! released on steam!
Replies: 4
Views: 93

3D steampunk waifu :o
by Steve_Yorkshire
Tue Jul 11, 2017 8:36 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1221
@JeffR Detail Normal Texture, Alpha Channel: Your height information. Won't this create horrible artifacts if you can't use DDS DXT5_NM? Or huge file sizes? What else except DDS has an alpha channel? PNG has transparency but not actual alpha. <EDIT> I like the idea of full colour diffuseDetailMap wi...
by Steve_Yorkshire
Sun Jul 09, 2017 6:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 154
Views: 16869
@
User avatar
JeffR
, the man who's rest days involve no rest at all! 8-)
by Steve_Yorkshire
Fri Jun 23, 2017 5:15 pm
Forum: C++
Topic: Check object in raycast problems - SOLVED
Replies: 0
Views: 68
I'm having trouble getting a function to identify the object it hits. I want it to return true if it's target is hit and only it's target. When I hide behind other players/AI it returns true even though the view should be blocked by said other player objects. I had started off with a simple if (...
by Steve_Yorkshire
Thu Jun 15, 2017 12:44 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 154
Views: 16869
Cool stuff Jeff :D
by Steve_Yorkshire
Tue May 23, 2017 12:04 am
Forum: Beginner
Topic: Particle Emitter Confusion
Replies: 6
Views: 216
Okay, found a problem. All the particles in the explosion get the modification passed to them because mInitiialNormal gets reset. So here's the fix. Leave Britney/mInitialNormal Alone!!!! ;) explosion.cpp //---------------------------------------------------------------------------- // Update emitte...
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Search found 198 matches Page 1 of 20