Search found 209 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 21
Search found 209 matches Page 1 of 21
by Steve_Yorkshire
Tue Dec 26, 2017 9:40 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27662
Wew, lad that's a lot of stuff! ∑(´0ω0`*) http://yorkshirerifles.com/random/information_overload_320x24.gif Hope everyone managed to find time to gorge on dead ground bird whilst they were beavering away! This will lead to lower load times, less load stutter Hurray for less load stutter! I know that...
by Steve_Yorkshire
Sat Nov 25, 2017 1:38 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27662
Great stuff Jeff :) Firstly: don't pick up any seasonal sicknesses. That's been my failing unfortunately ... ;) Because the soldier shape is ... set up weird ... Tell us about it :roll: Smart idea with the resolution scaling, right now if you want a fullscreen resolution smaller than your monitor (f...
by Steve_Yorkshire
Mon Nov 06, 2017 5:03 pm
Forum: Visuals
Topic: Fizzle Fade Improved
Replies: 2
Views: 235
Obviously this is dx only (I've not done any messing around with openGL) so if someone else wants to fiddle with shaders/common/gl/torque.glsl feel free to knock yourself out. Having a quick look it has some comments about creating patterns. /// Called from the visibility feature to do screen /// do...
by Steve_Yorkshire
Mon Nov 06, 2017 4:58 pm
Forum: Visuals
Topic: Fizzle Fade Improved
Replies: 2
Views: 235
I always thought that the stock fizzle fade looked a bit like venetian blinds opening across one plane - so I added another plane! At the bottom of shaders/common/torque.hlsl : /// Called from the visibility feature to do screen /// door transparency for fading of objects. void fizzle(float2 vpo...
by Steve_Yorkshire
Mon Oct 16, 2017 4:13 pm
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 6
Views: 654
Cool stuff Mr.Hutch

Image
by Steve_Yorkshire
Mon Oct 16, 2017 4:09 pm
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 19
Views: 3672
Just to note for Torque3D 3.10+: cMake 3.62 ot 3.71 (previously pre-3.62) and VS 2017 Community (the free one) and don't call your project name/folder test cos that's the only word cMake doesn't like, and the cMake console is really small to scroll through all the spam to find the line where it tell...
by Steve_Yorkshire
Mon Oct 16, 2017 4:03 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27662
Cooleeboolee!
:D
by Steve_Yorkshire
Fri Sep 15, 2017 4:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27662
Looks like "Son Of BPS! The Revenge Of BSP! The BSPening!" ;)
by Steve_Yorkshire
Sun Aug 13, 2017 8:08 pm
Forum: C++
Topic: War On Console Spam
Replies: 0
Views: 206
Kept getting annoying console spam. :x Some object would be deleted whilst in a trigger and the trigger's onLeave callback would call but the object would no longer exist. Note: I never did find out WHAT was actually getting deleted but hey ... it'd be like " Object (1412324) unknown command wh...
by Steve_Yorkshire
Sat Aug 05, 2017 12:49 am
Forum: Beginner
Topic: Audio Scope Bug? Probably Bug Between Chair And Torquescript :/
Replies: 2
Views: 270
Okay ... let's not get too hasty here ... I am setting the orbit camera via a ServerCmd ... from GameCore ... which ... if I am not mistaken ... is also the server ... Setting the actual %client.camera.doCameraStuff here in gameCore::spawnPlayer seems to clear up all my problems ... If I manage to c...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 21
Search found 209 matches Page 1 of 21