Search found 239 matches

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Search found 239 matches Page 1 of 24
by Steve_Yorkshire
Sat Apr 21, 2018 1:34 am
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 3
Views: 85
VS 2013 and VS 2017. And yes, sorcery!
by Steve_Yorkshire
Fri Apr 20, 2018 4:51 pm
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 3
Views: 85
Turns out that you can convert FBX format to a Torque3D useable DAE using Visual Studio. Also makes the DAE file Blender3D compatible with full animations, materials and everything. Only thing of note is that material diffuse and specular default to black 0 0 0 instead of white 255 255 255, apart fr...
by Steve_Yorkshire
Fri Apr 20, 2018 4:45 pm
Forum: Assets
Topic: Chamferbox Lucky Pack, once a year chance, 90% OFF limited deals
Replies: 2
Views: 417
@
User avatar
dstanton
Torque uses COLLADA/DAE too.
And I've found a way to convert FBX to Torque useable DAE by import/export through Visual Studio.
by Steve_Yorkshire
Mon Apr 16, 2018 10:34 pm
Forum: Beginner
Topic: publish game
Replies: 6
Views: 270
Compiled to dso and then removed the cs files. NOTE: your main.cs in the game directory still needs to be a cs file (unless someone changed that recently) or your game won't load.
by Steve_Yorkshire
Mon Apr 16, 2018 10:32 pm
Forum: Gameplay
Topic: Time of Day Events: Lights and Sound
Replies: 1
Views: 171
Noice :)
by Steve_Yorkshire
Mon Apr 16, 2018 10:31 pm
Forum: TorqueScript
Topic: Stop Left-Over Gamepad Input
Replies: 1
Views: 92
Okeedokee, here's a funny little thing I found. If you exit a level whilst still having the gamepad stick in movement, the input locks and is remembered when you start a new mission the movement input restarts. How to test in default Torque: 1) Have a gamepad (durrrr) 2) Load a mission and start mov...
by Steve_Yorkshire
Sat Apr 07, 2018 4:34 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39609
but it led into some problems with how the material/shadergen system integrates into...well, basically everything, currently. And, don't we all know that feeling ;) tentacle monster molesting a plate of spaghetti https://pbs.twimg.com/media/DWGKJ6LWAAEmaHd.jpg Timmy's got a start on the new Project...
by Steve_Yorkshire
Thu Apr 05, 2018 10:33 pm
Forum: C++
Topic: Streamline for Ai Pose Removing ShapeBase
Replies: 0
Views: 83
Whilst browsing through the current dev branch I noticed my old AiPoses resource which I had asked someone to pull. I also noticed that originally I'd use ShapeBase to store the mAiPose var, and thought that it could probably be streamlined to be removed from ShapeBase.cpp/h and incorporated into Pl...
by Steve_Yorkshire
Thu Apr 05, 2018 10:17 pm
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 794
Image

I usually just save this for irc ;)
by Steve_Yorkshire
Wed Mar 28, 2018 6:10 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39609
Don't worry @
User avatar
JeffR
, I'm sure everyone knows that Torque is a work in progress ... from 2001. ;)
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Search found 239 matches Page 1 of 24