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Search found 390 matches Page 1 of 39
by Azaezel
Wed Jan 17, 2018 10:32 pm
Forum: C++
Topic: HitBox resource help.
Replies: 12
Views: 187
Will do some more digging around our end.
by Azaezel
Wed Jan 17, 2018 10:31 pm
Forum: TorqueScript
Topic: TorqueScript to be deprecated?
Replies: 3
Views: 63
No. It is not going to be deprecated. The C# end is an augmentation, not a replacement.
by Azaezel
Tue Jan 16, 2018 12:24 am
Forum: C++
Topic: HitBox resource help.
Replies: 12
Views: 187
Have you accounted for the castRayEA defintiion, https://github.com/Azaezel/Torque3D/blob/player_hitboxes_rev2/Engine/source/ts/tsCollision.cpp#L255 ? Animated bone attachments should work... half the reason I chose to leave that as a visible LOD and just set the things to transparent our end was so...
by Azaezel
Tue Dec 26, 2017 11:00 pm
Forum: General
Topic: 3.10 VS 2017 compile error + fix + questions
Replies: 4
Views: 361
For those who cannot compile the 3.10 master branch, the following fix needs to be applied. https://github.com/GarageGames/Torque3D/commit/ef1edd375116c6ab1dffb9ba30620353439b5afd https://github.com/GarageGames/Torque3D/commit/7cc0373b4829a692339d1ab66c60de045d212abf The question this leads to is s...
by Azaezel
Tue Dec 26, 2017 10:54 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27550
Wew, lad that's a lot of stuff! ∑(´0ω0`*) http://yorkshirerifles.com/random/information_overload_320x24.gif Hope everyone managed to find time to gorge on dead ground bird whilst they were beavering away! This will lead to lower load times, less load stutter Hurray for less load stutter! I know tha...
by Azaezel
Sat Nov 25, 2017 11:04 pm
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 39
Views: 9498
sorry for the delay there. been... an interesting last few months. try https://github.com/GarageGames/Torque3D ... #L230-L231
by Azaezel
Fri Nov 10, 2017 10:38 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 867
Zarosath wrote:Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.


Not quite parsing that one. Elaborate?
by Azaezel
Sat Sep 16, 2017 1:20 am
Forum: Beginner
Topic: change groundcover via script
Replies: 75
Views: 8161
You won't. The terrain has undergone 3 revisions since then. Though the general principles do still apply.
by Azaezel
Tue Sep 12, 2017 9:44 pm
Forum: Beginner
Topic: building navmesh at runtime and using it for spawned aiplayers
Replies: 4
Views: 225
Old create on the fly code is old, but should by and large still be accurate function addNav() { %newMesh = new NavMesh(theNavMesh) { saveIntermediates = "0"; buildThreaded = "1"; build = "0"; fileName = "levels/temp/nav.nm"; //<--------------------- file save...
by Azaezel
Sun Sep 10, 2017 9:04 pm
Forum: Beginner
Topic: Detour?
Replies: 7
Views: 334
DetourCrowd will take a rewrite. Sourcecode for the navmesh system interop can be found https://github.com/GarageGames/Torque3D/tree/development/Engine/source/navigation https://github.com/GarageGames/Torque3D/blob/development/Engine/source/navigation/navMesh.cpp#L859-L1097 for example. Done a bit o...
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Search found 390 matches Page 1 of 39