Search found 368 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 37
Search found 368 matches Page 1 of 37
by Azaezel
Wed Jun 14, 2017 3:25 am
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 574
Mind going ahead and dropping in https://github.com/GarageGames/Torque3D/pull/2021 your end, see if that clarifies things any?
by Azaezel
Thu Jun 08, 2017 10:33 am
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 574
@Azaezel I did a install with Cmake and code::block as the tutorial in the Youtube video showed. It works fine with the AFX branch you have. Except that the AFXDemo templates throws a Fatal error in Engine/source/gfx/gl/gfxGLShader.cpp @ 665 when I lunch the Torque application... Damn... The other ...
by Azaezel
Tue Jun 06, 2017 8:29 pm
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 574
Pretty sure @Azaezel has an afx branch here on his repo https://github.com/Azaezel/Torque3D .. not sure the status of it or how up to date it is. https://github.com/Azaezel/Torque3D/tree/afx_plus_devhead not 100% up to date, and likely will not continue to play solo-maintenance-monkey on that once ...
by Azaezel
Tue Jun 06, 2017 8:26 pm
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 262
https://github.com/GarageGames/Torque3D/blob/4b5fbc20cf3ce0c996de0376c5c043f95ec09e86/Engine/source/renderInstance/renderDeferredMgr.cpp#L598 for shader features https://github.com/GarageGames/Torque3D/blob/4b5fbc20cf3ce0c996de0376c5c043f95ec09e86/Engine/source/renderInstance/renderDeferredMgr.cpp#L...
by Azaezel
Wed May 03, 2017 6:34 pm
Forum: Beginner
Topic: Shader Problem
Replies: 14
Views: 510
mapto: the material slot name
http://imgur.com/a/klpPz
by Azaezel
Mon May 01, 2017 8:07 pm
Forum: Beginner
Topic: Shader Problem
Replies: 14
Views: 510
http://www.garagegames.com/community/resources/view/20989 http://www.garagegames.com/community/resources/view/20990 http://www.garagegames.com/community/resources/view/20991 Has a relatively decent writeup. At least on the hlsl side (at time of writing, you'll need additional tweaks and files for th...
by Azaezel
Thu Apr 27, 2017 5:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15574
Fork: https://github.com/Azaezel/Torque3D/commits/PBR_w_probes Status: https://youtu.be/YDB1CWKXdJ4 TODOs: Sort why point and spot lights are getting culled from reflection. - Current task Address angle - Eyeballing potential SH Encoding there for smoother transitioning, and/or possibly riffing off ...
by Azaezel
Tue Apr 11, 2017 4:13 am
Forum: Beginner
Topic: 128 bit float texture?
Replies: 3
Views: 242
by Azaezel
Thu Apr 06, 2017 1:17 am
Forum: Rendering
Topic: Weird Point Light Shadow Glitch
Replies: 13
Views: 668
https://gist.github.com/Azaezel/0a0bda20696d045e40ad478924b2c96a#file-gistfile1-txt-L113 + https://gist.github.com/Azaezel/0a0bda20696d045e40ad478924b2c96a#file-gistfile1-txt-L205-L208 should (but isn't) be all that was needed to get that squared away. Will have to do a bit more digging on that as t...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 37
Search found 368 matches Page 1 of 37