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by Azaezel
Wed Mar 29, 2017 7:47 pm
Forum: C++
Topic: VS 2017 support
Replies: 7
Views: 73
Got a similar report from @
User avatar
Timmy
https://hastebin.com/asureduyeq.tex looks like it might be a sign of the new VS version handling variadics in a subtly different (or more paranoid) manner, though we did run across https://connect.microsoft.com/VisualStu ... ls/2173198
by Azaezel
Wed Mar 29, 2017 7:42 pm
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 29
Views: 3289
Pretty sure our end was due to moving stuff over to the win box then tossing on our private SVN. Still, for the record, what was cropping up (and the apropriate workaround) was: https://superuser.com/questions/898124/the-application-someapp-app-can-t-be-opened not it being unable to find the working...
by Azaezel
Wed Mar 29, 2017 11:17 am
Forum: C++
Topic: VS 2017 support
Replies: 7
Views: 73
For clarity, what engine versions? 3.9, 3.10, devhead?
by Azaezel
Tue Mar 21, 2017 11:35 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3076
%guiContent = new GuiControl(TestGui) {//... horizSizing = "right"; vertSizing = "bottom"; http://i.imgur.com/NmQ1BFT.png our production end's got new GuiControl(upgradeGUI) { position = "0 2"; extent = "1024 768"; minExtent = "8 2"; horizSizing = &...
by Azaezel
Tue Mar 21, 2017 9:44 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3076
updated the fork to the latest, seems to work this end: https://www.youtube.com/watch?v=QW-I6_L ... e=youtu.be

got any additional info?
by Azaezel
Tue Mar 21, 2017 7:56 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 31
Views: 491
hrm... while>0 checks earlier. no sorry, misfire on my part.
by Azaezel
Tue Mar 21, 2017 7:38 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 31
Views: 491
Waaaaitaminute....
stream->writeFloat(mRot.z / M_2PI_F, 7);?
not
stream->writeSignedFloat(mRot.z / M_2PI_F, 7); ?
by Azaezel
Tue Mar 21, 2017 7:32 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 31
Views: 491
See what you're saying... It'd likely be a good idea to track it further if time allows most likely, given that if you're introducing the rotation clamp in the pack/unpack, 10-1 on the server end it aint in a proper range to begin with...
by Azaezel
Tue Mar 21, 2017 6:45 am
Forum: C++
Topic: Trying to Compile Engine Changes(TAIK) using Linux
Replies: 31
Views: 491
yeah, that'd be the generally accepted pre-compression step. just remember on the out end to re-multiply it by that same M_2PI_F. https://github.com/GarageGames/Torque3D/pull/1358/files uses the same principle.
by Azaezel
Tue Mar 21, 2017 2:36 am
Forum: C++
Topic: Material Defined Decals
Replies: 11
Views: 139
SSDR is a more GPU driven version of what we've got now (currently the cpu essentially breaks decals up into sub-strips and wraps em that way). While I'm aware of at least one person casually looking into that end in their free time, swapping underlying methodologies wouldn't have an effect one way ...
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Search found 356 matches Page 1 of 36