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by JeffR
Wed Jun 28, 2017 11:27 am
Forum: Assets
Topic: Sci Fi Rail Gun
Replies: 1
Views: 22
Oooh, that's seeeexy :D
by JeffR
Mon Jun 19, 2017 8:33 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15622
@Steve_Yorkshire Thanks! So, update time again! And boy howdy, have I had 2 busy weekends! Last weekend, or more specifically, the thursday leading up to it, I suffered a very fast, sudden harddrive failure of my main gamedev drive. The good news is I obsessively back up my stuff in several location...
by JeffR
Mon Jun 19, 2017 8:02 am
Forum: General
Topic: Development on Ubuntu 16.04
Replies: 25
Views: 577
I take it other GPU-requiring programs have no issues running in your VM, like a game or somesuch? SDL's pretty good about detecting stuff as far as i know, so if something's getting missed, we'll want to check on that. The VM could be confounding it's detection though. Also, just to clarify, Az's P...
by JeffR
Mon Jun 19, 2017 8:00 am
Forum: Beginner
Topic: wheres the toolbox?
Replies: 8
Views: 142
And, of course, if you run into any problems, feel free to post on here :)
by JeffR
Sat Jun 17, 2017 6:34 am
Forum: Blogs
Topic: Torque3D is a major part of my master's thesis
Replies: 4
Views: 303
Sweet. You've definitely put a ton of work into this!

Excellent work, sir!
by JeffR
Mon Jun 05, 2017 8:07 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15622
A quick update with the weekend's progress. I ended up getting less done than I'd hoped. I was getting the sRGB stuff pulled out of the PBR rnd stuff to PR, and it touches a LOT of spots, so it took me a fair while to de-tangle for a PR. There's still a tidibt or two to shore up for a real PR, but i...
by JeffR
Sat Jun 03, 2017 3:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15622
@damik Oho, interesting find. As @Duion said, people have tried implementing DSSDO, but this looks like a slightly different(and more accurate) technique. Pretty much the same big potential hangup though - doesn't work with stuff outside the view. Still, probably worth looking into depending on how ...
by JeffR
Fri Jun 02, 2017 4:58 pm
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 263
Hm, I'll take an eyeball on how the current water stuff does it, because being able to permute the vert positions is definitely something that should be possible in a custom mat. So if it's choking that hard, it needs a-looking.
by JeffR
Thu Jun 01, 2017 3:45 am
Forum: C++
Topic: VS 2017 support
Replies: 20
Views: 835
I mean, for a long-term goal, I'm reaaaaally hoping MS themselves drop it and swap to clang. But for the near-term, I agree, a bit pre-emptive to whole-hog over to it just yet.
by JeffR
Thu Jun 01, 2017 2:46 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15622
Quite a few things we're looking to that should help on the performance side. A number of small improvements - cleanup of extraneous codebits, such as needlessly rebinding shader uniforms or render targets, can lead to small savings. We've also got some cbuffer implementation that will get PR'd afte...
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Search found 650 matches Page 1 of 65