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Search found 763 matches Page 1 of 77
by JeffR
Wed Apr 18, 2018 4:05 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39442
Yeah, basically, it's more of a "more efficiency is always good". The notion behind the improvements to draw performance between DX11 and DX9, for example could be conveyed with an anology about moving. If you had to move from your current residence to a new house, and pick up each item, w...
by JeffR
Wed Apr 18, 2018 3:56 pm
Forum: General
Topic: Hello
Replies: 3
Views: 93
Hey man, welcome back to the fold!

Yep, we're still cruising along here, slowly but surely expanding :P

The book will definitely be useful, and for anything else, you can either hit us up here, hit us up on the discord or check out the wiki
by JeffR
Wed Apr 18, 2018 3:53 pm
Forum: TorqueScript
Topic: Stop Left-Over Gamepad Input
Replies: 1
Views: 87
Not a bad workaround :) Still, feels like a bug in the input in general if we consider that the other keybinds don't have a similar sticking effect. Something we'll have to double-check on. I know with the SDL stuff the core input handling is different(and we're still reviewing the gamepad side) so ...
by JeffR
Wed Apr 18, 2018 3:51 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 105
crippleware version

Ahaha, oh geeze ;)

Still, this all looks pretty rad :)
I'll need to grab a license for it in the near future here.

Also, for the url stuff, you can do it like this:

Code: Select all

[url=http://www.google.com]Da Googles[/url]


And it'll look like Da Googles
by JeffR
Wed Apr 18, 2018 3:43 pm
Forum: Beginner
Topic: t3d as browser game
Replies: 4
Views: 88
Well, even beyond that, most of the hooks that were utilized to implement that in various engines were also, simultaneously MASSIVE security holes and were progressively killed off, like ActiveX. So it's not just simply that no one really wanted to deal with the upkeep of an increasingly unused feat...
by JeffR
Sat Apr 07, 2018 9:39 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39442
Hey everyone, that time again! So, first and foremost, if you didn't see it, the hotfix build of 3.10.1 is out, that resolves a few issues that were being a problem for users working with 3.10, most specifically Microsoft breaking VS2017's ability to compile it. So, what's been shaking in the land o...
by JeffR
Fri Apr 06, 2018 8:42 am
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 791
That's neat. I already answered to the issue of why it would be made. Problem resolved.
by JeffR
Fri Apr 06, 2018 3:05 am
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 791
Alright, we don't need to be inviting the drama llama or anything. The biggest compelling reason to make as fleshed out and technically impressive demonstration as possible is two-fold. Shiney things attract people, and more importantly, it makes for an excellent testbed. The harder the scene can pu...
by JeffR
Thu Apr 05, 2018 8:38 am
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 791
This sounds pretty interesting. I'm looking forward to seeing where it goes :)

For art discussion, we actually have a channel on the Discord specifically for art stuffs now, so that could also be a good place to pow-wow and get feedback/ideas going
by JeffR
Thu Apr 05, 2018 8:36 am
Forum: Beginner
Topic: camera view
Replies: 2
Views: 285
That's quite unusual. It's an identical, copied build running on both machines?
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Search found 763 matches Page 1 of 77