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by JeffR
Thu Feb 22, 2018 7:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 205
Views: 31489
Nah, I totally get ya. Gotta keep things scoped to a reasonable level so it doesn't get to be too much. The big bits would be the implementation of the asset browser to work with the asset stuff(still undergoing refinement, but the main chunk is in) and the introduction of the EditorTool class to cu...
by JeffR
Wed Feb 21, 2018 11:00 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 205
Views: 31489
@Mud-H My maaaaan :D Good to hear you may be jumping back in. I remember the sweet effort you were putting in to sexy up the editor usability before. If you've sill got an itch for that(or any of your old work) I'd be more than keen seeing a good deal of it rolled in. That stuff you had going was sl...
by JeffR
Mon Feb 19, 2018 3:46 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 205
Views: 31489
That time of month again, boys and girls! So yeah, lots of stuff going on, whoof, where to begin... Well, I suppose we could start with what's gotten into the engine since the last update! #2128 #2151 #2059 #2156 #2126 #2134 #2131 #2133 #2094 #2170 #2183 #2180 #2166 #2165 #2171 #2182 #2188 #2187 #21...
by JeffR
Sun Feb 18, 2018 11:03 pm
Forum: General
Topic: DAE quirky
Replies: 1
Views: 37
Any chance I can try loading up the file on my end?

If you don't want it publicly linked you can PM me the like. Definitely easier to track through the problem if I can replicate it on my machine.
by JeffR
Mon Feb 12, 2018 4:24 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 851
Yeah, @
User avatar
Johxz
had actually come across the same bug. We've got a fix, just gotta get it rolled in. Should happen today.
by JeffR
Wed Jan 31, 2018 8:14 pm
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 113
This is pretty sweet!

Especially the selecting masking and lighting. I noted in the Panic in the Streets demo they got shaded by the trees and that's a really slick technique!
by JeffR
Wed Jan 31, 2018 8:07 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 384
Yeah, the cubemap editor UI being buggy was noted by Bloodknight. I've looked into it and started fixing it up, but I'm not quite done yet.

For now, defining it in script as @
User avatar
Johxz
said is a good workaround.
by JeffR
Fri Jan 26, 2018 3:45 pm
Forum: Rendering
Topic: Deferred Decals
Replies: 6
Views: 226
Yep, it's been the standing plan to support/use deferred decals. Mostly just been holding off on it until we wrapped PBR as that does some tweaks to the structure of the gbuffer. Ideally both regular decals and the decal road utilize the deferred decals method both for consistency, and accuracy/speed.
by JeffR
Wed Jan 17, 2018 10:33 pm
Forum: TorqueScript
Topic: TorqueScript to be deprecated?
Replies: 3
Views: 211
Az is correct. Lukas's work to enable C#(and potentially other languages) is purely a convenience feature addition so that people more familiar with C# or whatnot have the option to use it. There is no standing plan to remove TorqueScript as the primary script language for T3D. We're adding options,...
by JeffR
Tue Jan 16, 2018 1:18 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 851
Lots to discuss here, I see! I suppose that while the workblog is a good overview of the ongoing work, it's hard to understand the scope of it in regards to the current development branch. So, allow me to take some time and answer inquiries as well as lay out the game plan a little more clearly: To ...
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Search found 740 matches Page 1 of 74