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by JeffR
Thu Sep 21, 2017 3:52 pm
Forum: Beginner
Topic: change groundcover via script
Replies: 51
Views: 5221
Very nice, dude!
by JeffR
Thu Sep 14, 2017 4:18 pm
Forum: Beginner
Topic: change groundcover via script
Replies: 51
Views: 5221
If that's the whole code for your object, you still need a consoleMethod definition so the script system knows what the function is Similar to [ur=]https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/shapeBase.cpp#L4936-L4947lthis,[/url] you would do something like: DefineEngi...
by JeffR
Thu Sep 14, 2017 9:06 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 164
Views: 19568
Hey guys! Updates, woo! Unsurprisingly, a fair bit of work has been happening. Beyond the regular spread of bugfixes and improvements in PRs and the like, we've got a good bit of work continuing on the forward-looking stuff. We've think we've got the PBR math pretty well dialed in, it's just a matte...
by JeffR
Tue Sep 12, 2017 3:43 pm
Forum: Assets
Topic: Sci Fi Flak Cannon
Replies: 5
Views: 90
Hey, nice!

That looks like that'd be a pretty excellent asset for an RTS style game.
by JeffR
Tue Sep 12, 2017 3:43 pm
Forum: Beginner
Topic: DAE hierarchy
Replies: 5
Views: 105
As Duion said, most of that should be fine to work off of.

That said, it would be good to get that ported up to the wiki.
by JeffR
Mon Sep 11, 2017 3:56 pm
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 417
Hey Ben! Some good suggestions there. One new technique that I was made aware of recently that sounds interesting too is geometry clipmaps. I'd also agree with "However you would want to merge meshes if you have a long view distance to avoid blowing out your draw call budget." It's somethi...
by JeffR
Thu Sep 07, 2017 3:39 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 164
Views: 19568
Indeed!

Should have another post in the next couple of days :D
by JeffR
Tue Aug 29, 2017 4:31 pm
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 417
Yeah, as Timmy said, it was dropped well long ago. I'm pretty sure it was dropped when they shifted from TGEA to T3D. But if you have any builds of TGEA, then the atlas code will be in there.
by JeffR
Fri Aug 25, 2017 3:34 pm
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 417
The main reason is there were basically no editor tools for it. I know one guy had a tool that generated the atlas terrains, but there wasn't anything like the live terrain editor. You generated the terrain via some sort of third party utility, and loaded it. It was pretty much a 3d model, of a sort...
by JeffR
Sat Aug 19, 2017 7:13 am
Forum: C++
Topic: VS 2017 support
Replies: 24
Views: 1378
Hey guys, just to get everyone up to speed on it. We noted an issue with the latest release of 2017, version 15.3. Ended up being that they made some changes that ended up introducing unreliable/regressive behavior with heavy usage of offsetof(). Given that we use that to interface the script engine...
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Search found 696 matches Page 1 of 70