Search found 718 matches

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Search found 718 matches Page 1 of 72
by JeffR
Sat Dec 02, 2017 2:52 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 127
Any time :)
by JeffR
Sat Dec 02, 2017 2:51 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 180
Views: 24662
Julius, yeah, it should make it appreciably easier. In addition to that, I've already got a plan for VRCameraComponent and VRControllerComponents to make it even easier to just drop everything in and go with VR setup. Is there some aspect of the current functionality that's not working for you? I kn...
by JeffR
Wed Nov 29, 2017 3:49 pm
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 127
Yeah, @OTHGMars is correct. Technically the name ITSELF is a reference in script. Unlike in C++ where you need to actually talk to the console to find an object by name, the name itself is a reference to the object. If you have the object, and the object exists, you're done. If your object is called...
by JeffR
Sat Nov 25, 2017 11:22 am
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 87
It was working where you could actually just create a new GuiCanvas and it'd be fine. But I just tried to test it and it looks like it throws a tizzy with GFXTextures derping. I know we'd fixed something along those lines once before, but it looks like it re-broke. I'll have a look-see into it and g...
by JeffR
Sat Nov 25, 2017 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 180
Views: 24662
Hey everyone! It's that time of month agaiiiiin. Firstly: don't pick up any seasonal sicknesses. I had one at the beginning of last week, and while I got better in time for thanksgiving, it still sucked to largely be lying around feeling gross for a few days. Definitely hampers productivity! But I'm...
by JeffR
Sat Nov 25, 2017 10:22 am
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 6
Views: 497
We've done some performance benchmarking and while they weren't SUPER in-depth(a good deal of it was in synthetic benchmarks, which don't always reflect real-world use, we did see somewhere between a 5-20% performance increase on average. Unsurprisingly, older hardware(such as my FX-6300) saw the la...
by JeffR
Mon Nov 20, 2017 4:53 pm
Forum: Content
Topic: osm2torque: OpenStreetMap in Torque3d
Replies: 6
Views: 1988
Hey, nice find! That looks really slick.
by JeffR
Mon Nov 20, 2017 4:52 pm
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 209
I'll admit that I haven't used Code::Blocks at all except on linux. On windows pretty much everyone uses Visual Studio since the Community edition is free, haha. Did you generate the projects using the cmake commandline? or the gui? I personally find the gui a lot harder to screw up. I've tried usin...
by JeffR
Mon Nov 06, 2017 6:20 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 623
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees. Ah, very cool! Been unusually rare her...
by JeffR
Fri Nov 03, 2017 3:26 pm
Forum: C++
Topic: How can i add 3rd party library into torquescript?
Replies: 6
Views: 273
Sorry guys! Halloween was busy for me! Ok, so yeah the just of what everyone is saying is correct. If you want to add a new library and then have it be accessable in script, you have a few steps to do: 1) add it to the engine via a library in CMAKE, and then compile it into the engine. As Jason said...
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Search found 718 matches Page 1 of 72