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by JeffR
Mon Feb 12, 2018 4:24 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 714
Yeah, @
User avatar
Johxz
had actually come across the same bug. We've got a fix, just gotta get it rolled in. Should happen today.
by JeffR
Wed Jan 31, 2018 8:14 pm
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 96
This is pretty sweet!

Especially the selecting masking and lighting. I noted in the Panic in the Streets demo they got shaded by the trees and that's a really slick technique!
by JeffR
Wed Jan 31, 2018 8:07 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 341
Yeah, the cubemap editor UI being buggy was noted by Bloodknight. I've looked into it and started fixing it up, but I'm not quite done yet.

For now, defining it in script as @
User avatar
Johxz
said is a good workaround.
by JeffR
Fri Jan 26, 2018 3:45 pm
Forum: Rendering
Topic: Deferred Decals
Replies: 6
Views: 203
Yep, it's been the standing plan to support/use deferred decals. Mostly just been holding off on it until we wrapped PBR as that does some tweaks to the structure of the gbuffer. Ideally both regular decals and the decal road utilize the deferred decals method both for consistency, and accuracy/speed.
by JeffR
Wed Jan 17, 2018 10:33 pm
Forum: TorqueScript
Topic: TorqueScript to be deprecated?
Replies: 3
Views: 188
Az is correct. Lukas's work to enable C#(and potentially other languages) is purely a convenience feature addition so that people more familiar with C# or whatnot have the option to use it. There is no standing plan to remove TorqueScript as the primary script language for T3D. We're adding options,...
by JeffR
Tue Jan 16, 2018 1:18 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 714
Lots to discuss here, I see! I suppose that while the workblog is a good overview of the ongoing work, it's hard to understand the scope of it in regards to the current development branch. So, allow me to take some time and answer inquiries as well as lay out the game plan a little more clearly: To ...
by JeffR
Sat Jan 13, 2018 3:19 am
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 530
Looking pretty noice! You may not have seen it, but the guy that started MakeHuman started up a new project that basically does a similar deal, but it's directly integrated into blender as an addon: http://www.manuelbastioni.com I think I prefer the meshwork it puts out compared to MakeHumans. May b...
by JeffR
Sat Jan 13, 2018 3:13 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30590
1) I think the primary focus is going to be towards the OpenVR library for now, as most things are looking to be supported through that. Custom libraries can be supported alongside that as needed, of course, but I think the primary focus of core dev'll be with OpenVR. No idea if Microsoft's stuff wo...
by JeffR
Fri Jan 05, 2018 4:07 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30590
I'm the one with write access, but we have several people acting as the core driving direction of the engine, so don't worry on that end. @HeadClot 1. Is it safe to assume that with the Vulkan wrapper that we would be able to target mobile platforms such as Android and possibly iOS? It's an option i...
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Search found 736 matches Page 1 of 74