Search found 710 matches

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Search found 710 matches Page 1 of 71
by JeffR
Mon Nov 06, 2017 6:20 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 464
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees. Ah, very cool! Been unusually rare her...
by JeffR
Fri Nov 03, 2017 3:26 pm
Forum: C++
Topic: How can i add 3rd party library into torquescript?
Replies: 6
Views: 210
Sorry guys! Halloween was busy for me! Ok, so yeah the just of what everyone is saying is correct. If you want to add a new library and then have it be accessable in script, you have a few steps to do: 1) add it to the engine via a library in CMAKE, and then compile it into the engine. As Jason said...
by JeffR
Fri Nov 03, 2017 3:12 pm
Forum: Beginner
Topic: character customization mechanics
Replies: 5
Views: 116
There's a number of options in how to approach this, each with their pros and cons. Stuff like character height is pretty easy, but once you go beyond that, it gets more involved and there's tradeoffs to which technique you go for. The most common one now-adays is having a bunch of additional bones ...
by JeffR
Fri Nov 03, 2017 3:02 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 464
Yeah, everyone looks to use the forums for talking about projects or getting issues resolved, rather than random discussions about stuff, so it can be a little slow sometimes. But we're constantly in the irc hanging out if you wanted some good-old fashion chumming around with the community action ;)...
by JeffR
Tue Oct 24, 2017 5:05 pm
Forum: Beginner
Topic: Network capacity
Replies: 2
Views: 139
@marcosnt Whoops, sorry this got passed by a different thread and I hadn't seen it. To build on Duion's post, in theory it should work out of the gate as long as your server machine has the horsepower, and your network connection isn't dialup. You may need to slim down the data sent per-update as yo...
by JeffR
Mon Oct 16, 2017 4:05 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22697
Oh, man forgot another bit being worked on: Custom Shader Features. So, you may or may not be aware of how the material/shaders system in T3D works. It's a bit fuzzy unless you go digging through the code, but don't worry, I'll explain the basics first. In T3D, you have 2 types of materials. Materia...
by JeffR
Mon Oct 16, 2017 7:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22697
Hey guys! Time for another update! Predictably, lots of stuff has been worked on since the last update, it's hard to know where to begin, haha. Well, first and foremost, lets get it out of the way: thanks to the excellent efforts of @Bloodknight getting a nice, clean PR put together, AFX has been of...
by JeffR
Mon Oct 16, 2017 6:28 am
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 5
Views: 357
This has all around been a pretty interesting project to help with. It'll be fun to get it all finalized and capitalize on those sweet, sweet gains.
by JeffR
Sat Oct 07, 2017 4:58 pm
Forum: Rendering
Topic: Are all custom materials forward rendered?
Replies: 4
Views: 218
Custom Materials are "weird". They can work with deferred lighting, as Duion mentioned, but they do a lot of hoop-jumping in the backend that can sometimes cause problems, and EVERYTHING has to be implemented manually on them. So if you want to apply them to an animated character mesh, you...
by JeffR
Fri Oct 06, 2017 11:48 pm
Forum: Beginner
Topic: change groundcover via script
Replies: 73
Views: 6623
Sweet! I'll have to check this out this weekend. Nice work, good sir!
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Search found 710 matches Page 1 of 71