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Search found 684 matches Page 1 of 69
by JeffR
Mon Aug 14, 2017 4:03 pm
Forum: Beginner
Topic: Following Dear Esther path,,,
Replies: 4
Views: 45
I will note that the Full template's PlayGUI has some text fields on it for pop up messages for gameplay stuff. you can check those out and see how those get used to get some ideas. From there, you could just have a text field for where you'd like the messages to display, and have the trigger call a...
by JeffR
Fri Aug 11, 2017 5:49 am
Forum: Beginner
Topic: Implementing GTA-style game
Replies: 10
Views: 128
Hey @slapin! Welcome! To further elucidate on your inquiries: 1) T3D has AI classes built in, but the driving logic is not included by default. Duion suggested a good option with Bad Behavior, which lets you easily put together AI logic trees. 2) It has Flying and Wheeled vehicles out of the box. Do...
by JeffR
Thu Aug 10, 2017 1:57 am
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 547
Specifically, the error rails on about templates and stuff like that. If it ends up being that error, the workaround fix is pretty simple: https://github.com/GarageGames/Torque3D/commit/ef1edd375116c6ab1dffb9ba30620353439b5afd and https://github.com/GarageGames/Torque3D/commit/7cc0373b4829a692339d1a...
by JeffR
Wed Aug 09, 2017 4:12 am
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 547
@BOS As Timmy said, the files are good, but we could be looking at some odd combination of configurations going wrong that's making the projects not generate right. Catching up, I noted that you're trying to build 3.10 in VS2017. It sounded like after you got the DX SDK installed, cmake (seemingly) ...
by JeffR
Wed Aug 02, 2017 3:36 pm
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 547
BOS: Can you clarify a little on the 'the project files might be invalid' bit? What's throwing that message? VS? CMake?
by JeffR
Wed Aug 02, 2017 4:45 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 157
Views: 17599
Yep! It should all be right and proper sexy when we get it all put together :D
by JeffR
Tue Aug 01, 2017 3:46 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 157
Views: 17599
Another bit of an update, finally made headway on the transparency reflections. You can see them in action below: xOONdkUe5js cGb0yS53WTY Some bits left to do with probes yet, namely having it blend between a few of the most relevent probes on forward materials(like the above translucency), as well ...
by JeffR
Mon Jul 31, 2017 3:39 pm
Forum: Beginner
Topic: Strange T3D 3.10 Problem.
Replies: 73
Views: 547
Did you extract the game dir from the zip into the same directory that the zip is in? T3D treats zips as virtual folders, so if the zip is in the same directory as the project, it'll parse the files in the zip as well, which leads to doubling up. Try moving the zip to a different directory and give ...
by JeffR
Tue Jul 25, 2017 7:33 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 157
Views: 17599
Should have the core work in and polished by the end of the year, so we can see what's left to do then.
by JeffR
Mon Jul 24, 2017 3:46 pm
Forum: Content
Topic: Are low poly collision meshes necessary?
Replies: 1
Views: 70
The lowpoly/convex collision meshes will always be cheaper to process, and it's not too hard to understand why when you look at how collisions are actually processed. When you test a collision mesh, the Convex object is created, which containts the vertex/tri info of that convex collision mesh, and ...
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Search found 684 matches Page 1 of 69