Search found 615 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 62
Search found 615 matches Page 1 of 62
by JeffR
Wed Apr 26, 2017 3:31 pm
Forum: Tools
Topic: [release] debugger for torque script
Replies: 4
Views: 136
Yeah, even if a relatively uncommon case, probably a good idea to nip security issues like that in the butt :)
by JeffR
Thu Apr 20, 2017 4:38 pm
Forum: General
Topic: Building a Library of Images for Everyone
Replies: 13
Views: 377
Thank you for your continued contributions, fine sir!
by JeffR
Tue Apr 18, 2017 6:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 11954
Time for another update! Mostly been jamming with Az in trying to get the last important bit of the PBR stuff sorted: Probes. Not like, alien probes, but Reflection/Environmental Probes. They're a common method of providing information of the surroundings to nearby objects when rendering, most speci...
by JeffR
Wed Apr 12, 2017 4:26 pm
Forum: Beginner
Topic: camera spinning
Replies: 2
Views: 95
Definitely sounds odd.

What OS are you using? Does adjusting mouse sensitivity have any impact on the spin? Had you made any modifications to the camera/player class code?
by JeffR
Wed Apr 12, 2017 4:25 pm
Forum: Tools
Topic: [release] debugger for torque script
Replies: 4
Views: 136
Very nice!
by JeffR
Mon Apr 10, 2017 3:27 pm
Forum: Beginner
Topic: 128 bit float texture?
Replies: 3
Views: 111
Hm, I'd have to check, but I don't believe so currently. What are you needing that format for? Does it have to be that format specifically?
by JeffR
Mon Apr 10, 2017 3:25 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 11954
Don't remember if it's exposed, but I know there's a system for dictating what 'level' of warnings/errors to output. Exposing that as a setting if it isn't already would be useful in that regard.
by JeffR
Thu Apr 06, 2017 3:48 pm
Forum: Beginner
Topic: Source code problem
Replies: 4
Views: 93
If you're just asking about the standard arrangement for the source code in relation to the game's files, usually you have the Engine folder, which contains the bin, lib and source folders. Source contains the actual engine source code. Then you have the My Projects folder, which contains a folder n...
by JeffR
Wed Apr 05, 2017 8:03 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 11954
Been busy crunching on documentation, testing various things, and a dabble of other random bits. One thing that came up today in irc, was Tim-MGT was talking about Unity having a callstack dump in the event of a crash, so you can at least see what the game was doing leading up to it, which helps deb...
by JeffR
Wed Apr 05, 2017 7:49 am
Forum: Beginner
Topic: Source code problem
Replies: 4
Views: 93
I'm having a bit of trouble understanding what you mean. Can you clarify what you mean by the 'package'?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 62
Search found 615 matches Page 1 of 62