Search found 295 matches

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Search found 295 matches Page 1 of 30
by andrewmac
Wed Sep 14, 2016 3:52 pm
Forum: Torque 6
Topic: Development Status
Replies: 17
Views: 9110
I released my port of lightmapper to bgfx yesterday which is a step towards lightmapping: https://github.com/andr3wmac/lightmapper_bgfx There are a few bugs to fix that I'm working on though I may switch gears and focus on animations and character controller in the mean time while I'm waiting on res...
by andrewmac
Thu Jul 28, 2016 9:24 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 22356
metalness is universal. The divide is typically specular color or roughness/smoothness (same thing, just which ends of the spectrum 0.0 and 1.0 represent). we went smoothness to save 2 buffer slots. Incorrect. You can't substitute specular color for roughness as roughness modifies the clarity of th...
by andrewmac
Thu Jul 21, 2016 4:53 pm
Forum: Rendering
Topic: Offline Light Propagation Volumes
Replies: 67
Views: 9229
Now that we have dx11 is this going to happen ? The only reason I made this is because the DX9 limitation prevented light propagation volumes from being efficiently implemented in realtime. If DX9 support is dropped and DX11 is the norm someone should rewrite the injection and propagation steps to ...
by andrewmac
Sun Jul 17, 2016 3:19 pm
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 2606
Hm you are right, all those extensions are already in use, so either use .t3d or just leave it as it is. As I said before TSC is an initialism, not an extension used by microsoft. If you check the page for the extension: http://filext.com/file-extension/TSC you will see its used by TINA pro, circui...
by andrewmac
Wed Jul 13, 2016 8:12 pm
Forum: Torque 6
Topic: Development Status
Replies: 17
Views: 9110
Hey :) I'm still around and working on things. I'm mainly focusing on lightmapping and I've been holding off on showing any images until I get it fully working. The idea is a fully featured lightmapper built into the engine. Press 'Bake' and the process begins then the maps are automatically applied...
by andrewmac
Tue Jul 12, 2016 9:38 pm
Forum: Announcements
Topic: Torque 3D 3.9 Released
Replies: 36
Views: 8587
⋅  MacOS support. This was originally slated for 3.9, if you look at the 3.8 release blog, but a lack of machines to test on, and the age-addled old platform code made it impractical to really tackle initially. The good news is, near the end of 3.9's development, with SDL and epoxy to tak...
by andrewmac
Mon Jul 11, 2016 6:18 pm
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 2606
Monkeychops wrote:and "tsc" is the typescript compiler :D


That usage is an initialism not a file extension. As a file extension .tsc is said to only be used by TINA: http://filext.com/file-extension/TSC which is a circuit simulator. Obscure enough that I think we're safe to use it.
by andrewmac
Thu Jul 07, 2016 3:30 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 3045
I also agree with @Bloodknight that some people around here have a rather unrealistic negative view about T3D capabilities. That is not good for the future of the T3D MIT engine. People are allowed to have such negative views, but if such negative views are not met with common sense it will grow to...
by andrewmac
Wed Jul 06, 2016 9:56 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 3045
@Dwarf King: You and the others who originally responded to this literally ruined the discussion on the video. You can say whatever you want to justify that to yourself but you helped to derail what could have been an interesting and constructive discussion. You're contributing nothing positive and ...
by andrewmac
Wed Jul 06, 2016 8:41 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 3045
Oh and the game play joke/needle stick came up as I am tired of all the nice graphic demos from all the commercial engines. Eye candy alone will never ensure a fun game or that using a tool is productive. You see some times it is not about how fancy or smart a tech you use. It is really more about ...
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Search found 295 matches Page 1 of 30