Search found 4 matches

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by nev9n
Mon Dec 04, 2017 2:21 pm
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 39
Views: 8657
sorry for the delay there. been... an interesting last few months. try https://github.com/GarageGames/Torque3D/blob/5428dcff3de520768212b27ff4cb99bcfc2d711a/Engine/source/gfx/gfxTextureProfile.h#L230-L231 Thanks Azaezel, we managed to get it working in the end, I've documented it on this thread: ht...
by nev9n
Mon Dec 04, 2017 2:20 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 115
The problem with updating the wrong part of the texture is related to the code that is handling dirty rectangle updating between webkit and the texture. Since this code hasn't changed since the original release of webkit for Torque3D I'm not sure why it's broken. We are mainly using webkit for showi...
by nev9n
Fri Nov 24, 2017 4:02 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 115
OK I have render to texture drawing to the texture now, but the draw updates aren't being made to the right part of the texture. You can see here how it's loaded the google homepage and redrawn a rectangle in the top left... https://i.imgur.com/b3rs9Wh.png I fixed the previous render to texture issu...
by nev9n
Fri Nov 24, 2017 12:24 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 115
I'm working on getting QtWebkit working with the development branch of Torque3D. The webkit code works by drawing to a texture that can then be rendered on an object in game. I'm currently having problems getting the render to texture working. This is the code that is creating the textures: mTexture...
Search found 4 matches Page 1 of 1