Search found 127 matches

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Search found 127 matches Page 1 of 13
by Bloodknight
Mon Feb 12, 2018 1:27 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 96
Here's the output from the outpost mission in the stock template, chasing these down just because I don't like big blocks of ugly in the default, as it hides the errors I make. Also as a side note, this one spams out in release as well as debug. Line 505: GFXTextureManager::_lookupTexture: Cached te...
by Bloodknight
Sun Feb 11, 2018 12:44 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 96
So, I'm trying to rid torque of all its toxic red and blue console messages, its probably a personal thing but it bugs me ok... and this stuff is relatively new https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L250-L261 its also spamming the console to...
by Bloodknight
Fri Feb 09, 2018 7:35 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
I implemented Bad Behavior and it works fine. https://i.imgur.com/RhEovcl.png so.... not fine, not functioning would by most definitions be not fine Image showing source updates to ubergame https://i.imgur.com/zN7o9uO.png image showing updates to the dev head https://i.imgur.com/FGOsm2R.png image s...
by Bloodknight
Fri Feb 09, 2018 5:22 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
here is an image of the call stack showing the execution order after onrightmouseclick
Image
by Bloodknight
Fri Feb 09, 2018 5:19 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
Adding BadBehavior to a newer or older version of Torque is kind of irrelevant, since the only thing you change is copying in that folder "BadBehavior" with the source code and adding some lines in the build files so it gets compiled. right so, the BB addon does not use *any* torque GUI f...
by Bloodknight
Fri Feb 09, 2018 2:49 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
On further tinkering, it appears that right click works *once* and then crashes when you try to do it again.

The presumption is that when the popup menu is cleared/hidden it is actually deleted maybe, so that when trying to access again engine gets confused and derps to desktop.
by Bloodknight
Fri Feb 09, 2018 2:47 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
I implemented Bad Behavior and it works fine, there is only a problem with the new SDL2 GUI, but nothing that crashes anything. I know your sole existence demands you have to 'prove me wrong' at every opportunity, but as per usual your notion that 'your' single case is the only case therefore every...
by Bloodknight
Fri Feb 09, 2018 1:42 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
Longer console section with trace enabled

https://pastebin.com/VcZ1dkHh
by Bloodknight
Fri Feb 09, 2018 1:25 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 110
This is to replace the other thread that has misdirects and errors. Problem: Bad behaviour editor was malfunctioning and now crashes almost constantly, having had a different crashing issue with everything masked and confused the issue, @JeffR has already done some fixes to restore functionality. Si...
by Bloodknight
Wed Feb 07, 2018 12:50 pm
Forum: Beginner
Topic: steering wheel
Replies: 16
Views: 253
I dont know how much this adds https://github.com/yourarcade/T3D.WheeledVehicleResource But @Jason Campbell seems to have the best approach, the steering angle is for the front wheels to turn, but you could use that same data to apply to your steering wheel itself either via animation or literally r...
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Search found 127 matches Page 1 of 13