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Search found 134 matches Page 1 of 14
by Bloodknight
Wed Feb 21, 2018 12:06 am
Forum: Tools
Topic: Unwap3D
Replies: 1
Views: 6
http://unwrap3d.com/u3d/index.aspx For those who haven't seen this software before, it's been around for quite a while now, and apart from the obvious uses, it is one of the best converters from one format to another I have ever used, and has quite a large list of games that it can export to for mod...
by Bloodknight
Mon Feb 19, 2018 11:50 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 74
After saving and reloading the mission
Image
by Bloodknight
Mon Feb 19, 2018 11:44 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 74
I grouped my prefabs into a simgroup, then decided to move it
Image

I have no words left...
by Bloodknight
Mon Feb 19, 2018 11:43 am
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 74
I think by default it just averages the origin position, there was a mod from the old forums that @Azaezel rolled in to make the largest object the centre of attention. I've come to the conclusion that not many people are using modular items for development so haven't come across the issues and quir...
by Bloodknight
Sun Feb 18, 2018 9:41 pm
Forum: General
Topic: DAE quirky
Replies: 1
Views: 27
yeah I know, I should work on my titles :p https://i.imgur.com/NZL0h7T.png This fantastical and annoying little popup, which I've never seen before is apparently due to torque trying to read a DAE file and having some difficulty if I ignore a few times it appears to carry on as if nothing was wrong....
by Bloodknight
Sun Feb 18, 2018 8:31 pm
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 74
when it starts making me really angry; I will take a peek at the exact process of where it writes the prefab. My initial impression is that it selects somehow a pseudo-arbitrary 'origin' and then adds the components to the list by selecting their origin points and mapping their position relative to ...
by Bloodknight
Sun Feb 18, 2018 2:19 pm
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 74
*note* I am currently using 3.10 since the devhead editor is not production ready in any way. So, I'm making prefabs for a modular dungeon, room corner, room wall, wall-less section, doorway etc. They are all perfectly aligned when in the editor. I make the prefabs. Then I add the prefabs to the lev...
by Bloodknight
Mon Feb 12, 2018 1:27 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 108
Here's the output from the outpost mission in the stock template, chasing these down just because I don't like big blocks of ugly in the default, as it hides the errors I make. Also as a side note, this one spams out in release as well as debug. Line 505: GFXTextureManager::_lookupTexture: Cached te...
by Bloodknight
Sun Feb 11, 2018 12:44 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 108
So, I'm trying to rid torque of all its toxic red and blue console messages, its probably a personal thing but it bugs me ok... and this stuff is relatively new https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gfx/gfxTextureManager.cpp#L250-L261 its also spamming the console to...
by Bloodknight
Fri Feb 09, 2018 7:35 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 132
I implemented Bad Behavior and it works fine. https://i.imgur.com/RhEovcl.png so.... not fine, not functioning would by most definitions be not fine Image showing source updates to ubergame https://i.imgur.com/zN7o9uO.png image showing updates to the dev head https://i.imgur.com/FGOsm2R.png image s...
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Search found 134 matches Page 1 of 14