Search found 21 matches

Search found 21 matches Page 1 of 3
by slapin
Tue Sep 12, 2017 1:37 am
Forum: Beginner
Topic: DAE hierarchy
Replies: 5
Views: 105
Hi, all!

is this document:
http://docs.garagegames.com/torque-3d/o ... oader.html

still relevant or there are better guidelines?
I'm mostly interested in vehicle now as I model my own.
by slapin
Mon Sep 11, 2017 2:02 am
Forum: Beginner
Topic: Detour?
Replies: 7
Views: 108
Dunno, I use i7 2600K + GTX660 on Linux.
by slapin
Mon Sep 11, 2017 12:52 am
Forum: Beginner
Topic: building navmesh at runtime and using it for spawned aiplayers
Replies: 4
Views: 60
I'd kill for an example though. My map is randomly generated at start, so I need to have navmesh generated at start, then small portions can be generated. But I wonder how to use the result mesh. i.e. if I use from script $navmesh = new NavMesh() { position = "0 0 0"; scale = "...
by slapin
Mon Sep 11, 2017 12:45 am
Forum: Beginner
Topic: Detour?
Replies: 7
Views: 108
Well it is definitely worth it as with Urho3D 100 physical characters spawned did give about 10-20 FPS and with 100 agents via DetourCrowd was quite well with 100+ FPS on the same machine. Need to learn source code first though. Currently with Torque3D 100 aiplayers heavily drop FPS to slideshow lev...
by slapin
Sun Sep 10, 2017 11:14 pm
Forum: Beginner
Topic: building navmesh at runtime and using it for spawned aiplayers
Replies: 4
Views: 60
Hi all! I was looking very hard for how to instantiate navmesh at run time and save it into save game for later use and could not find anything. Is there some example? Also I tried to use pre-made navmesh with spawned aiplayer but could not find any example on how to do that and what I miss. I proba...
by slapin
Sun Sep 10, 2017 3:19 am
Forum: Beginner
Topic: Detour?
Replies: 7
Views: 108
Hi all!

Does Torque3D integrate Detour library? How hard would be to add DetourCrowd plugin?
Thanks!
by slapin
Sun Sep 10, 2017 2:48 am
Forum: C++
Topic: creating procedural geometry
Replies: 4
Views: 99
That is my actual question - how can I generate 3D model at runtime?
by slapin
Sat Sep 09, 2017 11:01 pm
Forum: Beginner
Topic: implementing spawner
Replies: 2
Views: 55
Thanks a lot! This one works!
by slapin
Sat Sep 09, 2017 10:30 pm
Forum: C++
Topic: creating procedural geometry
Replies: 4
Views: 99
Hi, all! I want to implement what I did for Urho3D and Godot https://www.youtube.com/watch?v=KoYLlYmWVxA i.e. procedural roadmap + buildings (but on different level, i.e. not 90 degrees angles and different building styles will be implemented. Where should I start? I do have all the algorithms imple...
by slapin
Sat Sep 09, 2017 3:56 pm
Forum: Beginner
Topic: implementing spawner
Replies: 2
Views: 55
Hi all!

How can I implement spawner for objects on certain criteria on level load?
I know how to do it using trigger but I can't find a way to do it on level load.
Any ideas?
Search found 21 matches Page 1 of 3