Search found 5 matches

Search found 5 matches Page 1 of 1
by OTHGMars
Tue Mar 20, 2018 7:31 pm
Forum: C++
Topic: Getting the joystick working.
Replies: 3
Views: 87
If you could, please try that Logitech flight stick with this branch and post the results. I am very curious if it detects it as a GameController or not and if it handles the axes correctly. I do not have any similar devices to test with.
by OTHGMars
Tue Mar 20, 2018 7:27 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 0
Views: 13
This is a wip branch that adds support for the SDL_Joystick and SDL_GameController sub-systems to T3D: Hopefully with some code-reviews/community input/testing this can be improved and a clean PR made so T3D will have device independent joystick ...
by OTHGMars
Sat Mar 10, 2018 1:05 am
Forum: MegaMotion
Topic: FlightGear is back, and rendering to Blender.
Replies: 7
Views: 266
Is castDynamicShadows = true; set for the material on the rotor and helicopter? If not, that's probably the problem. Looking great btw.
by OTHGMars
Wed Nov 29, 2017 11:02 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 351
In that case: %name = "SomeName"; %objID = findSimObjectByName (%name); would be functionally equivalent to: %name = "SomeName"; %objID = isObject(%name) ? %name.getId() : 0; or, if you want to restrict it to being a member of a particular SimSet. %name = "SomeName"; %o...
by OTHGMars
Fri Jul 14, 2017 2:24 am
Forum: General
Topic: Releasing OpenAL Sound Buffers
Replies: 1
Views: 451
I'm posting this here hoping to save someone debugging time. We use looping music during our game menus and the music changes as you switch menus. I noticed memory usage would increase every time the music changed. You can see the issue with devhead or release and full template by doing the followin...
Search found 5 matches Page 1 of 1