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by Jmac
Sun Oct 01, 2017 5:18 am
Forum: Rendering
Topic: Are all custom materials forward rendered?
Replies: 4
Views: 289
I have a custom material that works in basic lighting but not advanced so I was wondering why this may be.
by Jmac
Sat Sep 30, 2017 6:15 am
Forum: Rendering
Topic: Are all custom materials forward rendered?
Replies: 4
Views: 289
I'm having trouble understanding how torque3d handles custom materials in its rendering system, are they all forward rendered or is there a way to enable it for each one?
by Jmac
Tue Jun 06, 2017 7:13 pm
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 772
Can anyone point me to where the deferred bin creates the shader for the first pass?
by Jmac
Fri Jun 02, 2017 7:22 pm
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 772
Thanks Timmy that helped alot. I figured it had something to do with it being rendered twice but didnt exactly know how it worked.
by Jmac
Fri Jun 02, 2017 3:22 am
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 772
I'm trying to move the mesh vertices from the vertex shader in the z axis, I want to try to do the vertex translation on the gpu because of the amount I will need to move in a frame. The white color appears in the proper position but its somewhat transparent and there is that tan plane that appears ...
by Jmac
Thu Jun 01, 2017 4:52 pm
Forum: Rendering
Topic: Vertex displacement shader
Replies: 7
Views: 772
I'm moving vertices in a very simple shader but for some reason the normals dont move with the vertices and I'm left with an odd effect. Any ideas what is causing this? Vertex Shader #include "shaders/common/torque.hlsl" struct Appdata { float3 position : POSITION; float tangentW : TEXCOOR...
by Jmac
Thu May 25, 2017 4:25 am
Forum: Beginner
Topic: Vertex Shader
Replies: 0
Views: 223
When I change vertex position in the vertex shader it seems the normals do not move along with them how can I correct this?
by Jmac
Thu Apr 06, 2017 9:52 pm
Forum: Beginner
Topic: 128 bit float texture?
Replies: 3
Views: 507
I tried using a DXGI_FORMAT_R32G32B32A32_FLOAT dds file and got a fatal error that said, fatal error only dxt1-5 compressed formats supported, is there any float texture that is supported?
by Jmac
Wed Mar 29, 2017 8:41 pm
Forum: Beginner
Topic: How to render to texture?
Replies: 1
Views: 312
I want to do some calculations on the gpu using shaders and save the results in a texture is this possible with the engine atm and if not where can I look to start implementing this?
by Jmac
Thu Mar 23, 2017 3:16 am
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 571
What I want to do is step through a console function I added to the engine in VS, so from world editor call the function and then when a break point is hit debug in VS.
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Search found 11 matches Page 1 of 2