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Search found 15 matches Page 1 of 2
by Razer
Mon Apr 09, 2018 1:07 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39615
With all the work to move to new graphics that needs Torque 3D, would have it been a better choice to switch to a ready open source DX11 3D engine like Urho 3D intead or writting a new 3D rendering engine ? https://urho3d.github.io/ This would have been a good choice, and an opportunity for new chan...
by Razer
Tue Jan 23, 2018 9:17 pm
Forum: General
Topic: Biggest Tease - Trench
Replies: 6
Views: 694
Jason Campbell wrote:It is strange they are completely separate. Just watching the terrain deform from those incredible explosions, crazy. It does seem dead, sadly. The engine changes must be large.

The game is still in development, there is a video about inventory system
https://twitter.com/GALLICAGAMES
by Razer
Tue Jan 23, 2018 12:30 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 1452
Is there a daily binary available somewhere ? I would like to try 4.0
by Razer
Sat Dec 16, 2017 6:42 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
the entity/component system is not really worked into the development branch yet, its still being worked on by Jeff. In the meantime, you can push different action maps to provide context keymapping at almost any point you need to and pop them off again when you are done, there are of course design...
by Razer
Sat Dec 16, 2017 6:42 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
the entity/component system is not really worked into the development branch yet, its still being worked on by Jeff. In the meantime, you can push different action maps to provide context keymapping at almost any point you need to and pop them off again when you are done, there are of course design...
by Razer
Sat Dec 16, 2017 2:56 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
It's not shooting game i am interested, next version with entities looks more appropriate.
Is this some estimated date release for 4.0 preview ?
by Razer
Thu Dec 14, 2017 6:11 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
Sure you can do that, you have the source code. There already is a feature like that, it prevents you from sprinting when firing your weapon, you could try to extend that feature onto walking, but I don't see much reason to prevent movement when mining. The mining is a weapon and when you move away...
by Razer
Thu Dec 14, 2017 4:26 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
Thank you for your support.
Can i block character movement when some harvesting animation is playing ?
Should i start doing it in current version or wait for next version supposed to be more flexible with entities ?
by Razer
Thu Dec 14, 2017 1:17 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
You replace the shape file and you are done. That line in case you do not know where: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/player.cs#L489 First person arms you can ignore, if you do not have them, but then set renderFirstPerson to true. Your mo...
by Razer
Thu Dec 14, 2017 1:25 am
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 1256
You do not necessarily need separate first person arms, you can just use the same model for both, separate arms are just if you want more polished animations on them. Replacing the whole character, no fps game, no fps controls and no fps weapons. What about controls ? There is no file using "g...
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Search found 15 matches Page 1 of 2