Search found 11 matches

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Search found 11 matches Page 1 of 2
by Jay Copeland
Wed Nov 02, 2016 7:19 pm
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
A lot of the assertions being sent from the server won't update much beyond a set necessity, the only major things will be player positions and their impacts therein on the world ... of course all being managed on an authoritative basis. Translation, all the server will be doing is everything. The ...
by Jay Copeland
Tue Oct 25, 2016 3:25 pm
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
The Oracle system is intended to do a few major tasks wherein the primary function is storage. There are three Oracle systems we have spread across three server blades at the moment, all tied into the game intranet. There's one for accounts and account data, one for game data storage, and one for ga...
by Jay Copeland
Tue Oct 25, 2016 2:35 pm
Forum: C++
Topic: IPV6 Support
Replies: 5
Views: 668
Excellent, I look forward to see how far you get with this!
by Jay Copeland
Thu Aug 25, 2016 7:17 am
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
After years of taking on projects that seemed reasonable at first but turned into monstrous quagmires before they were finished, if ever, I can say for sure that if I were you, I would try to work with Torque's existing networking layer before I'd try to strip it all out and replace it. It is very ...
by Jay Copeland
Tue Aug 16, 2016 4:45 pm
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
Okay, I can give one further detail now that I know for sure we're going that route: Our plan, if we could strip out the networking inside Torque, would be to replace it with our system that's tied to the Oracle Linux server we built for the server-side half of the project. The thought is, would it ...
by Jay Copeland
Mon Aug 15, 2016 4:20 pm
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
docs https://github.com/GarageGames/Torque3D/blob/bacf0cde2af17ab6f25c7effe0308035f164d54e/Engine/source/sim/netObject.h#L59 docs https://github.com/GarageGames/Torque3D/blob/7bba3ee2de610c2757bc70eba10db869bab72a85/Engine/source/console/simDatablock.h#L37 docs https://github.com/GarageGames/Torque...
by Jay Copeland
Mon Aug 15, 2016 12:47 pm
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
Why you want to do it? You can just make your game singleplayer only, no need to remove networking. I'm the main programmer on board at this point, and I've worked an early-build MMO client-server model from our previous attempts at the project into something somewhat standalone, and I want to work...
by Jay Copeland
Mon Aug 15, 2016 10:57 am
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 6004
Hello everyone, I just downloaded the 3.9 release on my Linux desktop and got it up and running, I'm really happy to see it support the environment so much better than it has in the past. However, the project I'm working on requires a modification that I'm not sure I will be able to make, but I thou...
by Jay Copeland
Sun Aug 14, 2016 8:18 pm
Forum: General
Topic: "Deathball Desert"
Replies: 9
Views: 1846
I'm sure other people have had it too, it probably just hasn't debilitated them enough to prompt a post or bug report. https://github.com/GarageGames/Torque3D/issues/1284 Oh my gosh well there you go. Apparently I'm not great at weeding through the bug reports. XD Or using a search bar. Or using a ...
by Jay Copeland
Sun Aug 14, 2016 7:42 pm
Forum: General
Topic: "Deathball Desert"
Replies: 9
Views: 1846
It does not randomly jump around, it jumps exactly to the center in a relatively constant frequency. A workaround I use is to move the terrain away so the center of the coordinate system is not on the terrain. But it would be nice if someone actually could fix that bug, it looks like the cursor pos...
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Search found 11 matches Page 1 of 2