Search found 28 matches

Search found 28 matches Page 1 of 3
by damik
Wed Nov 01, 2017 10:27 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 489
learning 3d modeling :cry:
by damik
Tue Aug 15, 2017 10:44 am
Forum: Beginner
Topic: how can I start with AI on T3D?
Replies: 31
Views: 5586
Duion wrote:I also have never seen anyone having multiplayer bots working.


by damik
Sun Jul 23, 2017 12:31 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22833
glass material?
by damik
Fri Jul 21, 2017 8:32 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 92
Views: 3086
@damik Then why are you posting that here? We are trying to compare different blending algorithms on the same scenes with same settings. Some more tests on another map: Thanks for all the examples. If anyone else wants to test it but doesn't like dealing with git, just pm or something and i'll chuc...
by damik
Fri Jul 21, 2017 6:19 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 92
Views: 3086
T3D 3.8. There is nothing unusual here. I just changed in GIMP diffuse textures in terrain, diffuse and detail textures and material color in materials of wall and floor.
by damik
Fri Jul 21, 2017 12:09 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 92
Views: 3086
Timmy wrote:Some more tests on another map:
Thanks for all the examples. If anyone else wants to test it but doesn't like dealing with git, just pm or something and i'll chuck up a binary for testing with these changes, i can supply a windows, linux or mac binary.

sorry, up images is default blending
by damik
Fri Jul 21, 2017 12:01 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 92
Views: 3086
i don't understand what this happen )), but this my screenshots before and after
befor
Image
after
Image
by damik
Fri Jun 02, 2017 12:23 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22833
maybe will interesting. from this forum: http://www.gamedev.ru/code/forum/?id=226749 This GI algorithm works 100% as post process without requiring any additional passes or data storage. The algorithm does respect occlusion and if screenspace data is correct (no hidden occluders or off-screen light ...
by damik
Wed May 17, 2017 11:41 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22833
nice nice nice :D
by damik
Tue May 09, 2017 10:21 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22833
coooool :D
Search found 28 matches Page 1 of 3