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Search found 105 matches Page 1 of 11
by flysouth
Sat Sep 17, 2016 12:03 am
Forum: General
Topic: Cheap DIY motion capture.
Replies: 10
Views: 1668
The white board looks like it might be an Arduino shield. You dont need that if you are happy to solder wires or pins into the ESP8266. The docs for the ESP8266 are poor but if you google it you will find a lot of info because it has a very large fan base. Take a look at this page: http://hackaday.c...
by flysouth
Thu Sep 15, 2016 11:38 pm
Forum: General
Topic: Cheap DIY motion capture.
Replies: 10
Views: 1668
Just to add to the above... SDA & SCK (SCL or SCLK) are the names of the pins on the I2C bus. So if you find the datasheet for the MPU6050 board that you want to use there will be an SDA & SCK pin on it. Those pins would be connected to GPIO4 & GPIO5 on the ESP8266 module. If you search ...
by flysouth
Thu Sep 15, 2016 7:42 pm
Forum: General
Topic: Cheap DIY motion capture.
Replies: 10
Views: 1668
The ESP8266 is a WIFI module. It can be controlled using 'AT' style commands from an Arduino or PC. You can also download the ESP8266 SDK and program it directly, then you dont need the Arduino which I think they are doing. The ESP8266 is a very capable device. It comes standard with a built in web ...
by flysouth
Thu Sep 15, 2016 10:06 am
Forum: General
Topic: Cheap DIY motion capture.
Replies: 10
Views: 1668
@
User avatar
chriscalef
- I have used these units but not for doing motion capture.
by flysouth
Tue Sep 13, 2016 11:15 pm
Forum: General
Topic: Cheap DIY motion capture.
Replies: 10
Views: 1668
Now you can get all those poses for your characters at a very low cost.... :mrgreen:

http://hackaday.com/2016/09/13/bewegung ... ng-system/

If anybody is actualy interested in this I can assist. I have done designs with these modules in the past.
by flysouth
Wed Sep 07, 2016 1:48 pm
Forum: Beginner
Topic: animation of robot arm
Replies: 5
Views: 845
@
User avatar
irei1as
thank you that solved it :)
Now I just need to figure out why when the arms move they go from being at 90 degrees to the base to being parallel with the base even though the root pose is correct :shock:
by flysouth
Mon Sep 05, 2016 10:56 pm
Forum: Beginner
Topic: animation of robot arm
Replies: 5
Views: 845
I went into game and sent playThread from console and it still has the same problem
by flysouth
Mon Sep 05, 2016 1:04 pm
Forum: Beginner
Topic: animation of robot arm
Replies: 5
Views: 845
I have a simple robot arm which consists of a rotating base, a lower arm which is a child of the base and an upper arm which is a child of the lower arm. I created key-frame animation for each section and exported the animation as separate files. I am now trying to get things to work correctly in T3...
by flysouth
Mon Aug 29, 2016 1:57 pm
Forum: General
Topic: Made with Torque
Replies: 1
Views: 587
I noticed that the AfterWorld MMO link goes to a Russian estate agents website :?
by flysouth
Mon Aug 29, 2016 10:12 am
Forum: Beginner
Topic: Suggestions how best to do this...
Replies: 26
Views: 3518
only when the player hits the door's collision area.
I am a bit puzzled by this... Collisions are dont have to be with a player. A non moving object can detect when something colides with it. Does this not mean thast the object is also constantly doing a check?
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Search found 105 matches Page 1 of 11