Search found 53 matches

Search found 53 matches Page 1 of 6
by RasterRon
Fri Apr 07, 2017 3:56 am
Forum: Looking for help
Topic: [PAID] - Port GMK to T3D rc 3.10/4.0
Replies: 11
Views: 738
Awesome work guys! have not tried it yet and definitely a huge step moving forward and great contribution.
by RasterRon
Fri Apr 07, 2017 3:35 am
Forum: MegaMotion
Topic: Guess what? We're importing to Blender!
Replies: 2
Views: 172
Nice video there Chris! :) and anything to do with Blender is always a great thing. Keep it up :!:
by RasterRon
Fri Apr 07, 2017 3:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 12012
Awesome update Jeff! :) It would also be great if you can set between errors only or both warnings and errors as engine options. I see you can only disable console logging with the current setup? https://github.com/GarageGames/Torque3D ... in.cs#L178
by RasterRon
Sat Jan 28, 2017 12:49 am
Forum: Blogs
Topic: GDK Editor Theme Preview
Replies: 0
Views: 180
Hey guys,

A small update that I made with the Editor theme which is currently based on Nils' Dark Theme.

Image

still a lot more to do but it's shaping up... :)
by RasterRon
Sun Jan 08, 2017 10:58 pm
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 320
It would be so great to have customizable arms that anyone could open in a free and open source pipeline.


Agreed. It would be easy for new T3D users to get some reference on how the pipeline works and gets imported to the engine. I think Blender is the best option for source assets.
by RasterRon
Sun Jan 08, 2017 10:31 pm
Forum: Content
Topic: Creating Modular Environments
Replies: 11
Views: 423
Looking good! Reminds me of Haupt's work also with Blender.

Keep it up.
by RasterRon
Sun Jan 08, 2017 10:19 pm
Forum: C++
Topic: Not clear on x64
Replies: 1
Views: 150
I think some parts of the wiki are just not updated recently. You can just CMake and select your compiler x64 and build without problems. Tested latest commit with VS2015 x64.. http://i.imgur.com/zue5AMZ.png ..otherwise submit a Github issue if you have trouble building with some of the custom optio...
by RasterRon
Fri Jan 06, 2017 3:04 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 12012
JeffR wrote:Whoops, yeah, WxWidgets, thanks for the correction.


Ah got it. Yes, it would be nice for Torsion users to download this as a packaged option. :)
by RasterRon
Fri Jan 06, 2017 2:56 pm
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 320
http://i.imgur.com/oNvcMDY.png Not exactly @Duion, I think it's still a valid DAE file if the engine can import and convert them properly to DTS format. You can also check this when viewing with AssimpView. The downside is any rigged or animation export feature/format for Assimp (Dae/X) is the part...
by RasterRon
Fri Jan 06, 2017 12:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 12012
Awesome update Jeff! As for the Torsion stuff, I think that's WxWidgets or is there a Qt version?
Search found 53 matches Page 1 of 6