Awesome update Jeff! It would also be great if you can set between errors only or both warnings and errors as engine options. I see you can only disable console logging with the current setup? https://github.com/GarageGames/Torque3D ... in.cs#L178
It would be so great to have customizable arms that anyone could open in a free and open source pipeline.
Agreed. It would be easy for new T3D users to get some reference on how the pipeline works and gets imported to the engine. I think Blender is the best option for source assets.
I think some parts of the wiki are just not updated recently. You can just CMake and select your compiler x64 and build without problems. Tested latest commit with VS2015 x64.. http://i.imgur.com/zue5AMZ.png ..otherwise submit a Github issue if you have trouble building with some of the custom optio...
http://i.imgur.com/oNvcMDY.png Not exactly @Duion, I think it's still a valid DAE file if the engine can import and convert them properly to DTS format. You can also check this when viewing with AssimpView. The downside is any rigged or animation export feature/format for Assimp (Dae/X) is the part...