Search found 38 matches

Search found 38 matches Page 1 of 4
by MilkywayM16
Tue Aug 16, 2016 7:26 am
Forum: Rendering
Topic: Scatter Sky Color Banding
Replies: 3
Views: 1898
Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change: in /game/core/scripts/client/defaults.cs replace $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8"; with $pref::PostEffect::PreferedHDRFormat = "G...
by MilkywayM16
Mon Jun 20, 2016 6:29 am
Forum: Rendering
Topic: Scatter Sky Color Banding
Replies: 3
Views: 1898
Hey guys, I've found that the default scatter sky object has a pretty noticeable color banding effect. Apparently I'm not the only one because the beamNG devs pointed it out and even fixed it in this blog post: http://blog.beamng.com/zero-g/ Does anyone have any idea how to fix it? I think it would ...
by MilkywayM16
Fri Jun 10, 2016 5:39 am
Forum: Übergame
Topic: Übergame - 1.0.6.0 - Player Hit Explosions
Replies: 6
Views: 5202
That looks really cool, well done on the particle effect!
by MilkywayM16
Mon Apr 18, 2016 5:42 pm
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 8440
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User avatar
rlranft
Why was that removed from T2D? It looks incredibly useful.
by MilkywayM16
Thu Apr 14, 2016 3:05 am
Forum: Blogs
Topic: Random Explosions And Animated Particles
Replies: 3
Views: 1048
That's awesome and the effects look really nice! To be honest, I had no idea that T3D supported animated particles. That being said, I've also never really played around with the particle editor in depth so that might be my fault. Is there any special/different process needed to use animated particl...
by MilkywayM16
Fri Apr 08, 2016 12:17 am
Forum: Torque 2D
Topic: Torque 2D Android Studio Guide
Replies: 5
Views: 7136
Good to see T2D getting some attention, thanks for the guide!
by MilkywayM16
Fri Apr 01, 2016 6:59 pm
Forum: Show-off
Topic: Okay, FINE: the SQL GUI system gets XML.
Replies: 9
Views: 1419
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User avatar
chriscalef


Thanks for the awesome response! That definitely made things clearer
by MilkywayM16
Thu Mar 31, 2016 8:06 am
Forum: Show-off
Topic: Okay, FINE: the SQL GUI system gets XML.
Replies: 9
Views: 1419
I really appreciate the amount of work this must have taken. That being said, I have extremely limited knowledge of Torque's existing GUI system so I don't really understand what parts you replaced. Would you mind explaining some of the bad things about Torque's GUI, why this one is better, why you ...
by MilkywayM16
Thu Mar 03, 2016 10:30 pm
Forum: Content
Topic: Better Foliage
Replies: 39
Views: 12020
I found another Cryengine tutorial with a slightly different approach on Youtube. I think it's interesting because it uses real world grass textures rather than computer generated stuff plus it shows some shortcuts to photorealism using NDO normal map generation. Also looking at the Cryengine workf...
by MilkywayM16
Thu Dec 31, 2015 11:19 pm
Forum: TorqueScript
Topic: Use Bullet primitives for hitbox detection
Replies: 4
Views: 1419
A similar discussion came up very recently in this thread: viewtopic.php?f=11&t=415

Long story short, wait for the entity component system or implement the old hitbox resource code.
Search found 38 matches Page 1 of 4