Search found 45 matches

Search found 45 matches Page 1 of 5
by Janders
Fri Nov 03, 2017 8:12 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 662
Godot 3.0 happened :P
by Janders
Sat Oct 08, 2016 6:15 pm
Forum: General
Topic: Help a newbie pick an engine
Replies: 22
Views: 2201
Id like to recommend Torque3D but...

Xenko Game Engine.
by Janders
Sun Aug 14, 2016 9:32 pm
Forum: Content
Topic: Axis problems with rigged makehuman models through blender->dae
Replies: 27
Views: 10794
I ran in to the same problem trying to animate the Torque dummy. As Duion said the bones need to be aligned with the mesh, also the first frame of every animation needs to be in the base pose (or T pose in most cases), then you have to adjust the animation length in the animations tools inside Torque.
by Janders
Wed Aug 03, 2016 7:03 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 1566
Is the model actually working? or you want someone to import it to Torque?

I took a look at the model and aside for no having a face rig (not really necessary) I don't see any problem with it.
by Janders
Tue Jul 26, 2016 11:32 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 180
Views: 25142
I'm so hyped for this! A shame I can't code :cry:
by Janders
Sat Jun 25, 2016 6:55 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 3799
So... What that has to do with Torque?
by Janders
Wed Jun 01, 2016 3:00 am
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 8453
I don't want to start this kind of discursion on this tread but I'll jus say this. Importing from Blender (the ONLY tool you can use for free if you want to do decent models) equals to at least tree days of research, and still not quite right. No multiple UV's supported. Bugged animation tools. Maki...
by Janders
Wed Jun 01, 2016 12:24 am
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 8453
There seem to be many posts detailing all sorts of code fixes required and many of them going back years, but most of the issues still exist in 3.8. Is anyone actually ensuring that all these bugs get fixed or is it more important to get new stuff and people who want to use the engine must try and ...
by Janders
Tue Mar 22, 2016 11:27 pm
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 2725
I'm happy to see dummy is useful! I took a look at the .blend and it seems the bone distribution differs in some aspects (nothing serious) but the animation itself is a loss, I'll explain myself. First, the .dsq format is read only and I'm unable to import the animations to Blender. And second, prob...
by Janders
Mon Mar 21, 2016 9:32 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 2725
Sure it is, you can modify it the way you want since you have the source files. Hell you can even export it to other engines if you want! That's how easy it is.
Search found 45 matches Page 1 of 5