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by whyasky
Tue Nov 15, 2016 5:49 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 19
Views: 4142
So, maybe its a silly question ... but does this imply we cannot build it using VS 2010 anymore? I got a few errors relating to openal includes and added these to the Full DLL C++ Includes; ../../../../../Engine/lib/openal-soft/include ../../../../../Engine/lib/openal-soft/include/AL and now it comp...
by whyasky
Sun Sep 20, 2015 3:44 am
Forum: TorqueScript
Topic: Using arrows keys to simply rotate an object?
Replies: 1
Views: 717
I've been experimenting with rotating an object in T3D. At first, I setup the camera to orbit around the object. But that didn't have the desired affect. Instead, I'd like to rotate the object itself - Leaving the camera in a fixed position. So, far I've only been able to get it to rotate on the Z a...
by whyasky
Wed Sep 09, 2015 5:46 am
Forum: General
Topic: Torque3D game post mortem at PAX-DEV (Seattle)
Replies: 5
Views: 1152
Well it was an interesting PAX-DEV this year ... but the dead state postmortem wasn't exactly one of the highlights. First, they mentioned that the team originally only had (5) members ... but suggested that of the (5) people at PAX-DEV only (2) were from the original "cast" from before th...
by whyasky
Wed Aug 26, 2015 4:34 am
Forum: General
Topic: Torque3D game post mortem at PAX-DEV (Seattle)
Replies: 5
Views: 1152
I'm getting excited for my annual PAX "vacation" ... starting with 2 days at PAX-DEV followed by 4 days of PAX-Prime, here in Seattle. Why do I mention this? Well, just noticed that DEAD STATE is doing a postmortem on Thursday: http://dev.paxsite.com/schedule/panel/shambling-into-the-light...
Search found 4 matches Page 1 of 1