Search found 52 matches

Search found 52 matches Page 1 of 6
by LoLJester
Thu Feb 22, 2018 10:46 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
Thanks Atomic Walrus; but, if you read above, that was not the problem. The problem seems to come from how the model is exported. It is CRUCIAL that the DAE or DTS exporter of the modeling program you use is FULLY compatible with the version of T3D you're using. I'm using Unwrap3D to export most of ...
by LoLJester
Tue Feb 06, 2018 9:57 pm
Forum: TorqueScript
Topic: How to make AI react to sounds?
Replies: 4
Views: 149
Animation triggers. You can assign triggers in the ShapeEditor. When the animation hits that trigger, a call to script is made. There you can decide whether you want that sound to be heard or not. There is a resource on GG's website that expands on this feature.
by LoLJester
Tue Feb 06, 2018 9:49 pm
Forum: General
Topic: where I can sell my game? here is a list
Replies: 10
Views: 1380
Good topic. Thanks guys for sharing.
by LoLJester
Wed Jan 31, 2018 9:21 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
@Azaezel: Were you able to get some information from your artist on how he set-up that character? What software did he export the model from and in what format? Is there a specific set-up that the model has to have? I believe the problem stems from how the character is exported to T3D. By the way, I...
by LoLJester
Mon Jan 29, 2018 5:05 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
Ok. I'll see which, or if, any of those issues you point out are the culprits here.
by LoLJester
Fri Jan 26, 2018 6:23 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
@
User avatar
Azaezel
: Sorry for the delayed response. What is your question exactly? I use Unwrap3D to setup my characters and not Blender.
by LoLJester
Fri Jan 19, 2018 5:51 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
The resource works; but, the castRayEA function in C++ only hits when the hitbox is not attached to a bone; it doesn't matter whether the hitbox is visible or not - I've tried them both. And this is for all meshes, not just for one or two.
by LoLJester
Fri Jan 19, 2018 3:16 am
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
That's what we're trying to figure out. It's not working for me.
by LoLJester
Thu Jan 18, 2018 9:30 pm
Forum: C++
Topic: HitBox resource help.
Replies: 23
Views: 731
It is already open sourced. See the links provided. This is not my resource. It's a resource I'm using from GarageGames website. Also, the second link is a port to T3D MIT.
by LoLJester
Thu Jan 18, 2018 12:03 am
Forum: TorqueScript
Topic: TorqueScript to be deprecated?
Replies: 3
Views: 211
Sounds good.
Search found 52 matches Page 1 of 6