Search found 40 matches

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by LoLJester
Fri Jan 12, 2018 6:49 am
Forum: C++
Topic: HitBox resource help.
Replies: 3
Views: 82
Hello, I need help with this resource on GG's website: http://www.garagegames.com/community/resource/view/6538/ and the ported one on GitHub: https://github.com/Azaezel/Torque3D/tree/player_hitboxes_rev2 Only problem that I have with this resource is that, although the hitbox is recognized on preloa...
by LoLJester
Thu Jan 11, 2018 11:41 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 268
Looks promising. Best of luck!
by LoLJester
Mon Oct 02, 2017 11:39 pm
Forum: Beginner
Topic: get player position in torque c++
Replies: 4
Views: 227
getPosition()
by LoLJester
Thu Mar 16, 2017 6:13 pm
Forum: Beginner
Topic: Torque3D - What Brings You: An unofficial poll
Replies: 10
Views: 895
I've been with Torque since TGE 1.3 or 1.4, I can't remember, that's how long. :)
by LoLJester
Thu Nov 10, 2016 6:48 pm
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 4846
Thank you irei1as, I will see how this works.
by LoLJester
Thu Nov 03, 2016 8:45 pm
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 4846
Thank you Bloodknight, but will these shaders work with T3D, or do they need to be modified to a certain extent? I already have a refraction shader, but I get a black image, instead. Apparently, shaders have to be done differently in deferred type of rendering.
by LoLJester
Fri Oct 28, 2016 10:33 pm
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 4846
I'm already using the transparency effect, and it looks quite good, but it is not exactly what I want.
I liked how TGEA did it. It's a bit disappointing that T3D cannot do it by default.
Anybody done a refraction shader?
by LoLJester
Fri Oct 28, 2016 1:37 am
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 4846
Hi Duion,

I'm already using that. What I want is that the cloaking mantle to be refractive, something like the cloaking used in the movie Predator.
by LoLJester
Thu Oct 27, 2016 10:35 pm
Forum: Rendering
Topic: Refraction/Distortion?
Replies: 26
Views: 4846
Anybody's been able to create refraction per object, or any ideas how to do this?
I'm trying to incorporate cloaking in my game.
by LoLJester
Sat Jul 16, 2016 12:58 am
Forum: Rendering
Topic: Terrain edge seams.
Replies: 9
Views: 1117
Aha! https://github.com/GarageGames/Torque3D/pull/1542 fixes the problem!
Thank you guys!
Search found 40 matches Page 1 of 4