Search found 176 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 18
Search found 176 matches Page 1 of 18
by Chelaru
Thu Apr 27, 2017 9:10 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 12021
Any news or progress on the latest topic ?
by Chelaru
Mon Apr 10, 2017 9:28 am
Forum: General
Topic: Realtime Water physics for Games
Replies: 2
Views: 89
Hello,

Why did you when for CPU and not GPU compute?

Will this feature be available in T3d?
by Chelaru
Tue Mar 21, 2017 7:56 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 171
Duion wrote:Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.



Thank you!
by Chelaru
Mon Mar 20, 2017 12:09 pm
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 171
Hello,

Is there any tutorial on importing and using light maps ?

I want to import light maps from blender.
by Chelaru
Thu Mar 16, 2017 4:05 pm
Forum: Beginner
Topic: Torque3D - What Brings You: An unofficial poll
Replies: 10
Views: 245
A long time ago i was looking for a game engine to fiddle around. At first i tried Ogre3d. I really liked the hydrax and skyx [youtube]www.youtube.com/watch?v=FL02s_MGIQc[/youtube] from it( I like flashy things ). After about 1 year of trying to make something playable in it, i started to look at ne...
by Chelaru
Thu Mar 16, 2017 3:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 115
Views: 12021
The part with the jump to wiki documentation will be nice.
by Chelaru
Mon Mar 13, 2017 4:15 pm
Forum: General
Topic: 9 ways to optimize your game
Replies: 7
Views: 159
Its is not very wise to take advice from BGE into other game engines, since BGE is not a fully functional game engine and there has never been a 3D FPS multiplayer game released with it as far as I know. Most of the problems you have to solve in BGE are already solved in all other major game engine...
by Chelaru
Mon Mar 13, 2017 12:22 pm
Forum: General
Topic: 9 ways to optimize your game
Replies: 7
Views: 159
The following video is for blender games but the lessons can be applied to torque as well. Not really. Such things as reducing vertices count and reducing texture size might be correct, but they are basic knowledge or should be, if you don't know those you are pretty much lost to begin with. Some o...
by Chelaru
Sun Mar 12, 2017 10:05 pm
Forum: General
Topic: 9 ways to optimize your game
Replies: 7
Views: 159
The following video is for blender games but the lessons can be applied to torque as well.


https://www.youtube.com/watch?v=MLdj6DwVETM
by Chelaru
Fri Jan 06, 2017 5:37 pm
Forum: Beginner
Topic: Turret DAE missing some parts
Replies: 13
Views: 320
http://i.imgur.com/oNvcMDY.png Not exactly @Duion, I think it's still a valid DAE file if the engine can import and convert them properly to DTS format. You can also check this when viewing with AssimpView. The downside is any rigged or animation export feature/format for Assimp (Dae/X) is the part...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 18
Search found 176 matches Page 1 of 18