Search found 182 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 19
Search found 182 matches Page 1 of 19
by Chelaru
Fri May 26, 2017 2:10 pm
Forum: Beginner
Topic: waterfall?
Replies: 13
Views: 125
You could do a simulation in blender->export it as a mesh.
by Chelaru
Wed May 17, 2017 9:16 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
Uuuu, this is getting really exiting.
by Chelaru
Fri May 12, 2017 8:39 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
Video showing off the actual impact lighting has when you bake the probes. It's not perfect, but I consider it at the point where it 'works' now. DE9wXEqsIpY As a minor aside, this is done in debug mode. In release, the time to update the probes is ~3 seconds, and should be even faster as we trim t...
by Chelaru
Thu May 11, 2017 8:05 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
Yee, that is some big progress, the contrast is so good. On the diffuse part you are correct. It looks like the light fall off is a bit to hard. Maybe the penumbra part, or this is related to the shadow quality? All in all its a big big progress on the contrast side. Might be a tad to dark in the no...
by Chelaru
Wed May 10, 2017 8:23 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
I remember doing some partial differential equations work back in the day. :D I do have a question. What is with the muddy color? Are they a product of not so occurred material use or there is some work to be done in that direction with this implementation? I ask this as i prefer bright, vivid colors.
by Chelaru
Tue May 09, 2017 9:04 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
"I'd suggest giving the subject a google if you're curious, it's pretty cool crap." Nice one
by Chelaru
Thu Apr 27, 2017 9:10 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 131
Views: 13682
Any news or progress on the latest topic ?
by Chelaru
Mon Apr 10, 2017 9:28 am
Forum: General
Topic: Realtime Water physics for Games
Replies: 2
Views: 132
Hello,

Why did you when for CPU and not GPU compute?

Will this feature be available in T3d?
by Chelaru
Tue Mar 21, 2017 7:56 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 236
Duion wrote:Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.



Thank you!
by Chelaru
Mon Mar 20, 2017 12:09 pm
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 236
Hello,

Is there any tutorial on importing and using light maps ?

I want to import light maps from blender.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 19
Search found 182 matches Page 1 of 19