Search found 24 matches

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by triggerfish
Mon Oct 26, 2015 3:39 am
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 11403
Well, you said manually compiling it all yourself ran without problems right? So the only issue was the precompiled? May just be a compatibility issue between distros. I compiled the precompiled one on Ubuntu. Jeff, Correct. Under Linux Mint 17. I'm not able to run the precompiled version. I'm able...
by triggerfish
Thu Oct 22, 2015 1:51 am
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 11403
JeffR wrote:@triggerfish

How'd you make the project files? CMake?
And what'd you use to compile it?



Hi Jeff, Have you had a chance to take a look at my issue? What should I try? Thank you.
by triggerfish
Mon Oct 12, 2015 12:37 am
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 11403
I used CMake, and Code::Blocks, following a tutorial posted by Azaezel https://www.youtube.com/watch?v=ISbuSTgTQKI I have LinuxMint 17. I was able to get the development branch from GitHub. I compiled, and was able to run that without problems.

Thanks!
by triggerfish
Sun Oct 11, 2015 12:17 am
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 11403
I compiled myself. I get this error when trying to open the executable: greg@greg-GA-78LMT-USB3 ~/t3d-3.8/MyProjects/3.8/game $ ./3.8
./3.8: error while loading shared libraries: /home/greg/t3d-3.8/MyProjects/3.8/game/libSDL2-2.0.so.1: file too short

Thanks for the responses! What should I do now?
by triggerfish
Thu Oct 08, 2015 4:41 am
Forum: Announcements
Topic: Torque 3D 3.8 Released
Replies: 39
Views: 11403
Thanks for the release! However, I cannot seem to get the program to load. I downloaded the Linux binary. When I try to open the executable file in the full template (is that what I'm supposed to be doing?) I get the following error in terminal: greg@greg-GA-78LMT-USB3 ~/t3d-3.8/Templates/Full/game ...
by triggerfish
Tue Sep 08, 2015 2:42 am
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 8122
Here's what I have tested so far: Terrain Paint: New Paint Layer- OK Slope Mask- OK AutoPaint- OK Forest Paint: Brush follows terrain- OK Error when trying to paint trees- ../Engine/source/math/mathUtils.cpp(326,0): {Fatal} - MathUtils::randomPointInRadius - something is wrong, should not fail this ...
by triggerfish
Mon Sep 07, 2015 6:05 pm
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 8122
JeffR wrote:If you can, one major helper would be if you could toss me a Linux binary so I can add them to the Linux package.



I uploaded it to OneDrive. Here's the link: http://1drv.ms/1KWB1WY
by triggerfish
Mon Sep 07, 2015 4:50 pm
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 8122
JeffR wrote:
If you can, one major helper would be if you could toss me a Linux binary so I can add them to the Linux package.



JeffR I'm not sure what you are asking for here. Do you want me to send you the actual application file that I open to start T3D? What's the best way to send that?
by triggerfish
Mon Sep 07, 2015 3:43 am
Forum: Announcements
Topic: Torque 3D 3.8 Release Candidate
Replies: 43
Views: 8122
Thanks for this! I was able to install on my Linux Mint 17 system. I'm a beginner. Not sure if I'm giving the engine a true challenge, but is there anything you would like for me to test?
by triggerfish
Wed Aug 19, 2015 1:40 am
Forum: Announcements
Topic: Closing in on 3.8
Replies: 48
Views: 7307
Azaezel wrote:https://github.com/GarageGames/Torque3D download zip button on the lower right for the absolute latest.


Thanks!
Search found 24 matches Page 1 of 3