Search found 316 matches

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Search found 316 matches Page 1 of 32
by LukasPJ
Fri May 19, 2017 8:02 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 152
The macro layer helps most to break up the repetitiveness of the texture, if setup well it is almost impossible to spot where the texture repeats. This is an advantage you have in Torque3D over other engines, since I have not seen macro maps yet in other engines. But the macro map gives you also pr...
by LukasPJ
Thu May 18, 2017 2:01 pm
Forum: Blogs
Topic: Torque3D is a major part of my master's thesis
Replies: 1
Views: 102
Hi all, I just wanted to share some information about my master's thesis you might find interesting. In my master's thesis (in which I am cooperating with a fellow student at Aarhus University), I take a look at machine learning and AI through the eyes of the game-developer with the overall question...
by LukasPJ
Tue May 16, 2017 9:23 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 152
So, I actually didn't find any official tutorials on this topic, so here's a little rough explanation by me. In order to avoid the repetitiveness you have a selection of different textures you can apply to the terrain. The diffuse texture provides color for the terrain, you should use it for the ove...
by LukasPJ
Wed May 03, 2017 1:51 pm
Forum: Beginner
Topic: size of terrain painter
Replies: 5
Views: 121
On another note, if you want to have a path you might want to use some of the road tools, as they allow you more fine-grained control over how your path is shaped, and finer detail. There should be a "decal path" which essentially just draws on top of the terrain. I can't help you with how...
by LukasPJ
Sun Apr 16, 2017 9:24 am
Forum: General
Topic: A Affordable All-in-one VR System
Replies: 1
Views: 132
Cool!

I wonder why they are that much cheaper though..
by LukasPJ
Sun Mar 26, 2017 4:00 pm
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 278
Duion wrote:It does not show, it does not work, but it is still there...


This is the established opinion yes!
by LukasPJ
Sat Mar 25, 2017 11:43 am
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 278
elfprince13 wrote:MathJax is awesome, though I don't think I've actually ever seen anyone use it here before.


Well, I did mention it in a post, but that was ages ago and I guess it doesn't show in the editor or anything.

Also since it is not working for some reason, no wonder people don't use it :P
by LukasPJ
Thu Mar 23, 2017 2:13 pm
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 171
Jmac wrote:What I want to do is step through a console function I added to the engine in VS, so from world editor call the function and then when a break point is hit debug in VS.


You would probably just add a breakpoint through Visual Studio then, it would trigger as soon as you call the function.
by LukasPJ
Thu Mar 23, 2017 1:55 pm
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 278
I noticed this website loads stuff from https://www.mathjax.org/ , what is it good for? Is this some fancy complicated math plugin for this forum? Yeah, I can see that apparently something is going wrong, but the idea was that you would be able to write LaTeX and get it rendered. Useful for math-di...
by LukasPJ
Wed Mar 22, 2017 10:51 pm
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 171
Well, you would need to know where from the world editor you want to enter the VS debugger. You should just be able to put a breakpoint anywhere you feel is relevant.

Is this script (TorqueScript) or engine code (C++)?
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Search found 316 matches Page 1 of 32