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Forums | Torque 3D - Search

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Search found 318 matches Page 1 of 32
by LukasPJ
Thu Jun 08, 2017 4:35 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 344
if u watch this video of watchdogs takedowns it will illustrate what i mean, the players character initiates the takedown, there are a few different types of takedowns sometimes depending on what weapon is equipped and what position the player is relative to the victim. But as u can see the victim ...
by LukasPJ
Fri May 19, 2017 8:02 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 259
The macro layer helps most to break up the repetitiveness of the texture, if setup well it is almost impossible to spot where the texture repeats. This is an advantage you have in Torque3D over other engines, since I have not seen macro maps yet in other engines. But the macro map gives you also pr...
by LukasPJ
Thu May 18, 2017 2:01 pm
Forum: Blogs
Topic: Torque3D is a major part of my master's thesis
Replies: 4
Views: 290
Hi all, I just wanted to share some information about my master's thesis you might find interesting. In my master's thesis (in which I am cooperating with a fellow student at Aarhus University), I take a look at machine learning and AI through the eyes of the game-developer with the overall question...
by LukasPJ
Tue May 16, 2017 9:23 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 259
So, I actually didn't find any official tutorials on this topic, so here's a little rough explanation by me. In order to avoid the repetitiveness you have a selection of different textures you can apply to the terrain. The diffuse texture provides color for the terrain, you should use it for the ove...
by LukasPJ
Wed May 03, 2017 1:51 pm
Forum: Beginner
Topic: size of terrain painter
Replies: 5
Views: 193
On another note, if you want to have a path you might want to use some of the road tools, as they allow you more fine-grained control over how your path is shaped, and finer detail. There should be a "decal path" which essentially just draws on top of the terrain. I can't help you with how...
by LukasPJ
Sun Apr 16, 2017 9:24 am
Forum: General
Topic: A Affordable All-in-one VR System
Replies: 1
Views: 170
Cool!

I wonder why they are that much cheaper though..
by LukasPJ
Sun Mar 26, 2017 4:00 pm
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 411
Duion wrote:It does not show, it does not work, but it is still there...


This is the established opinion yes!
by LukasPJ
Sat Mar 25, 2017 11:43 am
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 411
elfprince13 wrote:MathJax is awesome, though I don't think I've actually ever seen anyone use it here before.


Well, I did mention it in a post, but that was ages ago and I guess it doesn't show in the editor or anything.

Also since it is not working for some reason, no wonder people don't use it :P
by LukasPJ
Thu Mar 23, 2017 2:13 pm
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 258
Jmac wrote:What I want to do is step through a console function I added to the engine in VS, so from world editor call the function and then when a break point is hit debug in VS.


You would probably just add a breakpoint through Visual Studio then, it would trigger as soon as you call the function.
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Search found 318 matches Page 1 of 32