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Search found 365 matches Page 1 of 37
by LukasPJ
Wed Apr 18, 2018 1:52 pm
Forum: Beginner
Topic: t3d as browser game
Replies: 3
Views: 60
It's true that T3D once ran in the browser. Back in those days, it was all the rage. However, interest in that functionality quickly died out, and I don't believe it exists in T3D anymore. It might be there in the first version of T3D on GitHub, but not in the newer version. There was no one who wan...
by LukasPJ
Thu Apr 12, 2018 10:22 am
Forum: Beginner
Topic: publish game
Replies: 6
Views: 243
subabrain wrote:Thanks a lot for your answer!

one question i have:

is it encrypted - so nobody can simply change the scripts etc?

ok would be nice if youcould answer :)

greets
Robert
by LukasPJ
Sat Mar 31, 2018 8:49 pm
Forum: TorqueScript
Topic: getTerrainHeight
Replies: 4
Views: 282
I know this has already been answered, but here is a bad Paint image explaining it again: https://imgur.com/tw21ZU6.png The terrain block has some position, that position indicates the location of one of its corners (I believe), and the terrain stretches out from that position. You only have the hei...
by LukasPJ
Mon Mar 19, 2018 8:17 pm
Forum: General
Topic: Forums updated and re-opened
Replies: 3
Views: 335
Wooh! Hail the mighty @
User avatar
TRON
!
Image
by LukasPJ
Sat Jan 20, 2018 2:19 pm
Forum: Rendering
Topic: 3d Home Design Exterior
Replies: 1
Views: 615
Are you guys absolutely certain you are not bots? Have you taken a Turing test lately?
by LukasPJ
Wed Jan 17, 2018 10:08 am
Forum: Torque 3D Development
Topic: Pull Request: CInterface Update
Replies: 0
Views: 407
Pull request: https://github.com/GarageGames/Torque3D/pull/2136 Branch: https://github.com/lukaspj/Torque3D/tree/cinterface-update The PR seeks to update the CInterface, which was left in order to integrate JavaScript with T3D. My main issues with the existing solution was that it still used the To...
by LukasPJ
Sun Jan 14, 2018 4:41 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39328
To expand on the status of C#, it definetly seems to be working. The C# code-generator has to be updated, and cleaned and stuff like that. But it isn't really all that important to get C# "ready". The main issue is to get T3D to support 3rd party languages interfacing with the engine. That...
by LukasPJ
Fri Nov 24, 2017 8:38 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 28
Views: 1804
No problem, glad to hear it's working! Good luck with your game :)
by LukasPJ
Wed Nov 22, 2017 10:57 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 28
Views: 1804
Alright so the issue is that the Terrain Editor isn't properly initialized, and it doesn't have a terrain. You have to either re-implement its getTerrainUnderWorldPoint method, or do something similar. I opted for a simple ray-trace. Furthermore there were two GridInfo variables, and the scheduleMat...
by LukasPJ
Wed Nov 22, 2017 6:37 pm
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 919
I never got T3D building on Windows with mingw or the like. Last I tried, it had a bunch of settings in the code where it was assuming that "if on Windows, then Visual C++ Compiler", so it wouldn't compile with anything other than Visual C++ Compiler (VCC?). Was that ever fixed? Otherwise,...
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Search found 365 matches Page 1 of 37