Search found 360 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 36
Search found 360 matches Page 1 of 36
by LukasPJ
Wed Jan 17, 2018 10:08 am
Forum: Torque 3D Development
Topic: Pull Request: CInterface Update
Replies: 0
Views: 21
Pull request: https://github.com/GarageGames/Torque3D/pull/2136 Branch: https://github.com/lukaspj/Torque3D/tree/cinterface-update The PR seeks to update the CInterface, which was left in order to integrate JavaScript with T3D. My main issues with the existing solution was that it still used the To...
by LukasPJ
Sun Jan 14, 2018 4:41 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27331
To expand on the status of C#, it definetly seems to be working. The C# code-generator has to be updated, and cleaned and stuff like that. But it isn't really all that important to get C# "ready". The main issue is to get T3D to support 3rd party languages interfacing with the engine. That...
by LukasPJ
Fri Nov 24, 2017 8:38 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
No problem, glad to hear it's working! Good luck with your game :)
by LukasPJ
Wed Nov 22, 2017 10:57 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
Alright so the issue is that the Terrain Editor isn't properly initialized, and it doesn't have a terrain. You have to either re-implement its getTerrainUnderWorldPoint method, or do something similar. I opted for a simple ray-trace. Furthermore there were two GridInfo variables, and the scheduleMat...
by LukasPJ
Wed Nov 22, 2017 6:37 pm
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 290
I never got T3D building on Windows with mingw or the like. Last I tried, it had a bunch of settings in the code where it was assuming that "if on Windows, then Visual C++ Compiler", so it wouldn't compile with anything other than Visual C++ Compiler (VCC?). Was that ever fixed? Otherwise,...
by LukasPJ
Wed Nov 22, 2017 4:15 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
Alright, just know that I can't help you without the console.log file :)
by LukasPJ
Tue Nov 21, 2017 7:29 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
Alright, just post the console.log here, like all of it. :) I will have a look
by LukasPJ
Mon Nov 20, 2017 7:09 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
Can you post the console.log file?
Try using hastebin or something similar.
by LukasPJ
Sat Nov 18, 2017 9:14 am
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
Alright so that code is meant to be used with the terrain painter, which has a big brush which is the "Selection". A guess for an implementation is, based on the above code is: https://hastebin.com/afuxekalay.php (I did NOT test this, and it is likely riddled with issues and syntactical er...
by LukasPJ
Thu Nov 16, 2017 9:05 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 622
This might point you in the right direction:

https://github.com/GarageGames/Torque3D ... #L197-L247

Don't know for sure, as I haven't done it before.
  • 1
  • 2
  • 3
  • 4
  • 5
  • 36
Search found 360 matches Page 1 of 36