Search found 87 matches

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Search found 87 matches Page 1 of 9
by TorqueFan
Sat Oct 01, 2016 6:21 pm
Forum: GUI
Topic: Fading Gui Controls
Replies: 2
Views: 537
You are very welcome.

Videos will be coming soon™. This is on my very long list of things 'todo' by mid-October. I'm basically coming up for air just long enough to bang out some community resources and play a couple PC games before diving back into fullspeed gamedev.
by TorqueFan
Sat Oct 01, 2016 5:28 pm
Forum: GUI
Topic: Fading Gui Controls
Replies: 2
Views: 537
Fading Gui Controls A collection of new gui control classes that support fading via custom rendering code and script commands. Created by Will o' Wisp Games . New Classes • GuiFadingBitmapButtonCtrl : Gui button control with an image that will fade in and out. • GuiFadingBitmapCtrl : Gui control wi...
by TorqueFan
Thu Sep 29, 2016 4:17 am
Forum: Tools
Topic: Torque3D resources/products...
Replies: 31
Views: 6923
Sweet. Gosh I had all but forgotten about some of those products. It's really nice to see that many of them still kickin' it. In the spirit of not procrastinating, I really should go ahead and get ahold of some of that while it's still there. Allow me to submit a PR to your list...lol. While I am ho...
by TorqueFan
Thu Sep 29, 2016 12:30 am
Forum: Tools
Topic: Torque3D resources/products...
Replies: 31
Views: 6923
@Duion: 1- C'mon man, you know where all the stuff is found, you been around here longer than most! 2- Whoever's doing the hosting just needs to be sure the stuff is licensed so it is legal. Seeing as it's a community effort, I'm sure all involved parties can give a 'heads up' to the person doing th...
by TorqueFan
Wed Sep 28, 2016 4:45 pm
Forum: GUI
Topic: Extended GuiObjectView
Replies: 1
Views: 470
Hi guys, I finally got the Extended GuiObjectView uploaded to GitHub. The way I'm organizing community resources moving forward is dropping only the relevant files into their own branch of the /resources repository. I have a separate branch that is nothing more than the current master branch of Torq...
by TorqueFan
Wed Sep 28, 2016 4:44 pm
Forum: GUI
Topic: Extended GuiObjectView
Replies: 1
Views: 470
Extended GuiObjectView v1.0 An extension to the GuiObjectView class by Will o' Wisp Games . Extended Features • Sub-mesh visibility states • Sub-mesh skinning support • Extended camera Tech Blog For more information about the development of this resource check out our blog: Extended GuiObjectView B...
by TorqueFan
Mon Sep 19, 2016 4:59 am
Forum: GUI
Topic: GuiSpeedometerHud [update]
Replies: 9
Views: 1288
@JeffR : Cool man, I appreciate the feedback, it's good to know you encourage "share it if at all possible". In my case, I've been full speed ahead polishing up our site and blog so it's ready for public consumption - a big part of that will be blogging specifically about developing Torque...
by TorqueFan
Fri Sep 09, 2016 4:24 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 954
Haha, you posted as I was typing this all up so it's getting posted anyways! Check it out if you get a chance though, using Torque's skinning system can be really powerful once you get it nailed down. In this example you could use a single texture for any number of materials with added color to the ...
by TorqueFan
Fri Sep 09, 2016 3:09 am
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 954
Cool, yea IIRC you should be able to call setSkin() to choose a skin for the model displayed in the GuiObjectView using the stock code. Yes, of course I am willing to share my GuiObjectView code! I've been meaning to upload it as a resource for awhile so it's coming soon! Now, dealing with skinning ...
by TorqueFan
Thu Sep 08, 2016 7:36 pm
Forum: Content
Topic: setMeshMaterial making mesh invisible?
Replies: 6
Views: 954
@Bricktronic: I skimmed over my updated GuiObjectView code and stumbled on the 'stock' T3D console function for setting skins. Before we overkill this thing completely, try to use this: // Define the skin we want to apply to the main model in the control. %skinName = "disco_gideon"; // Inf...
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Search found 87 matches Page 1 of 9