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Search found 220 matches Page 1 of 22
by saindd
Fri Nov 18, 2016 10:31 pm
Forum: Announcements
Topic: Closing in on 3.10
Replies: 14
Views: 8857
Are the lighting issues fixed? :D
by saindd
Mon Jun 20, 2016 3:33 pm
Forum: Rendering
Topic: Scatter Sky Color Banding
Replies: 3
Views: 1471
That would be amazing. Looking for this too.
by saindd
Wed Jun 15, 2016 3:14 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1254
T3D is pretty fast. It might not work well on all platforms, or render shiny things, but it's fast and efficient. Networking is also top-notch.
by saindd
Tue Jun 14, 2016 2:28 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1254
Why is your first goal to move away from Torque 3D?
by saindd
Mon Jun 13, 2016 8:34 pm
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 6652
The compilation issues with libCollada, which i got past after making some minor fixes. Also, the terrain in OpenGL seems very unstable. The character falls from it in certain areas (can't give more information right now, i'm trying to find a pattern in order to report this) and there are seams in t...
by saindd
Mon Jun 13, 2016 1:56 pm
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 6652
I've noticed many bugs in the 3.9 OpenGL implementation that were reported since 3.7. So, it doesn't seem that much was done on that part. Is there a changelog of the fixes made to OpenGL?
by saindd
Mon Jun 13, 2016 1:52 pm
Forum: C++
Topic: Engine/lib/collada: usage?
Replies: 2
Views: 360
I've noticed that T3D has a bundled library called collada, which seems to be part of a Sony SDK from ages ago. Is it actually used for parsing DAE files? What are it's other usages? I'm considering the replacement of that in favor of Assimp in order to fix the build for Linux.
by saindd
Wed Jun 08, 2016 10:12 pm
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 6652
Where i can find more info about the ECS implementation? Is OpenGL in sync with DX11 features?
by saindd
Wed Jun 08, 2016 3:50 am
Forum: Tools
Topic: Torque3D resources/products...
Replies: 31
Views: 4492
https://github.com/StefanLundmark/Torque3D_Awesomium https://www.stefanlundmark.com/ It was previously sold as a product on this site but is now available free of charge under the MIT license on GitHub. Click here to go to the GitHub page. The original author has released it under MIT. Stop spreadin...
by saindd
Tue Jun 07, 2016 9:28 pm
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 5541
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