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Search found 55 matches Page 1 of 6
by SqHd
Fri Mar 10, 2017 3:44 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22843
@
User avatar
JeffR
: Btw, did you get the audio working with the RPG dialog?

Another feature on my wish list for that resource is NPCs that you can talk to that also have the ability to walk around or follow a path / nav.
by SqHd
Wed Mar 08, 2017 1:09 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 22843
That's great @
User avatar
JeffR
!
Glad to see the resource was helpful. And it's really cool to see it in the new module system.
by SqHd
Mon Feb 20, 2017 4:03 pm
Forum: Gameplay
Topic: RPG Dialog resource updated for T3D 3.8
Replies: 3
Views: 879
Hi. Link is back and working. Sorry about that. I didn't think anyone was interested.
On a separate note, thanks for all your hard work on 3.10! And I enjoy your work blog. Later.
by SqHd
Fri Dec 02, 2016 7:53 pm
Forum: Beginner
Topic: Sketch Tool
Replies: 16
Views: 4755
Very cool. I subscribed to your channel.
by SqHd
Sun Nov 27, 2016 4:35 am
Forum: Beginner
Topic: Sketch Tool
Replies: 16
Views: 4755
@
User avatar
Johxz
: Wow! Great work! This is awesome. Thanks for the fix. I did some testing tonight and works like a charm. It's so nice to have this functionality back. Hope it makes the cut for 3.10.
by SqHd
Sun Jul 31, 2016 8:32 pm
Forum: Gameplay
Topic: RPG Dialog resource updated for T3D 3.8
Replies: 3
Views: 879
game/core/scripts/client/core.cs - After: exec("~/scripts/client/scriptDoc.cs"); - Add: //---------------------------------------------------------------- //RPGDialog Code Begin //---------------------------------------------------------------- exec("~/scripts/RPGDialogEditor/ingameR...
by SqHd
Sun Jul 31, 2016 8:20 pm
Forum: Gameplay
Topic: RPG Dialog resource updated for T3D 3.8
Replies: 3
Views: 879
RPG Dialog 1.4 to T3D 3.8 (*It also works in T3D 3.9) Since I couldn’t get the Yack Pack working in T3D 3.8, I decided to check out an old GG resource called: RPG Dialog (v1.4). After some experimenting, I was able to get NPCs spawning with the dialog options. Only issue is the sound isn't working. ...
by SqHd
Wed Jul 13, 2016 4:23 pm
Forum: Gameplay
Topic: Yack Pack 3.8 merge with errors
Replies: 7
Views: 1357
Thanks for the continued support, Azaezel.
It's very nice of you to take the time!
Unfortunately, I'm getting even more errors now, so I'll have to do some fiddling.
by SqHd
Wed Jul 06, 2016 11:52 pm
Forum: Gameplay
Topic: Yack Pack 3.8 merge with errors
Replies: 7
Views: 1357
Thanks for the post, Azaezel.
Being a non-programmer, sadly I didn't understand much of it.
I know just enough about scripting to update a few resources here and there.
by SqHd
Wed Jul 06, 2016 4:48 am
Forum: Gameplay
Topic: Yack Pack 3.8 merge with errors
Replies: 7
Views: 1357
Build Warning: This is due to the 3rd insert from step 7 from the merge guide: Warning 31 warning C4715: 'GuiInputCtrl::onWake' : not all control paths return a value guiinputctrl.cpp 107 Console Errors: Debug (32 bit): scripts/gui/yackGui.cs (104): Unable to find object: '0' attempting to call fun...
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