Search found 22 matches

Search found 22 matches Page 1 of 3
by Julius
Tue Jan 23, 2018 7:54 pm
Forum: Tools
Topic: New open-source PBR texture paint tool with Blender integration
Replies: 1
Views: 118
See: http://armorpaint.org/

Small video overview:
https://youtu.be/5YIvj3yIP00

Still early days, but it might be interesting to get a good work-flow going for the upcoming Torque3D PBR mode :)
by Julius
Sat Dec 02, 2017 6:18 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30591
Ok cool :)

Was just wondering in general.
by Julius
Fri Dec 01, 2017 7:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30591
Will the camera based render path have an effect on VR support? Sounds to me like that would also be easier, but what about the existing support?
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30591
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
by Julius
Fri Sep 15, 2017 5:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 30591
Great update! Regarding the tile editor: Right now it seems quite custom tailored to 2D floors. But what about quickly assembling modular 3D assets such as: https://opengameart.org/content/medieval-town-base-3d-assets https://opengameart.org/content/space-kit https://opengameart.org/content/nature-p...
by Julius
Tue Jul 26, 2016 3:15 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 1803
How about making the entire game open-source? You can still sell the compiled full version if you want. For animations, maybe the CC-by-SA licensed set from Ryzom would do? https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality), otherwise see discussion he...
by Julius
Mon Jul 18, 2016 3:00 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 2194
Hmm, plan to move away from T3D and no linux support even though the engine supports it? And flexi-funding... sorry but this really doesn't sound very interesting from my perspective. But all the best for the campaign.
by Julius
Thu Mar 10, 2016 1:52 pm
Forum: Show-off
Topic: DeadlyMatter Show-off :-P
Replies: 14
Views: 2949
Looks great, but is it just me who thinks the back-pack is grossly oversized?
by Julius
Sat Jan 09, 2016 10:23 am
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 5903
Recent (?) improvements (as of version 2.76b) also made the import of .dae files into blender quite bit better, the default Torque soldier seems to import with a functional rig fine now. Just the animations are still impossible to import as they are in separate files. I even tried to copy&paste ...
by Julius
Sat Dec 26, 2015 4:56 am
Forum: Blogs
Topic: Campaign started to get SkyLine Pack MIT licensed!
Replies: 21
Views: 4216
Ahh, count me out then... I would have preferred a all or nothing approach because what good will having a piece of non-freely licensed code do?
Search found 22 matches Page 1 of 3