Search found 19 matches

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Search found 19 matches Page 1 of 2
by Julius
Fri Oct 20, 2017 1:29 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 21240
Awesome updates, can't wait for 4.0 to arrive :)

Thanks for posting about the Patreon page as well, definitely high on the list of creators to support!
by Julius
Fri Sep 15, 2017 5:36 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 172
Views: 21240
Great update! Regarding the tile editor: Right now it seems quite custom tailored to 2D floors. But what about quickly assembling modular 3D assets such as: https://opengameart.org/content/medieval-town-base-3d-assets https://opengameart.org/content/space-kit https://opengameart.org/content/nature-p...
by Julius
Tue Jul 26, 2016 3:15 pm
Forum: Show-off
Topic: Dots Net Crits
Replies: 5
Views: 1409
How about making the entire game open-source? You can still sell the compiled full version if you want. For animations, maybe the CC-by-SA licensed set from Ryzom would do? https://sourceforge.net/projects/ryzomblend/files/ (and bends, but I have not checked the quality), otherwise see discussion he...
by Julius
Mon Jul 18, 2016 3:00 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1772
Hmm, plan to move away from T3D and no linux support even though the engine supports it? And flexi-funding... sorry but this really doesn't sound very interesting from my perspective. But all the best for the campaign.
by Julius
Thu Mar 10, 2016 1:52 pm
Forum: Show-off
Topic: DeadlyMatter Show-off :-P
Replies: 14
Views: 2356
Looks great, but is it just me who thinks the back-pack is grossly oversized?
by Julius
Sat Jan 09, 2016 10:23 am
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 4678
Recent (?) improvements (as of version 2.76b) also made the import of .dae files into blender quite bit better, the default Torque soldier seems to import with a functional rig fine now. Just the animations are still impossible to import as they are in separate files. I even tried to copy&paste ...
by Julius
Sat Dec 26, 2015 4:56 am
Forum: Blogs
Topic: Campaign started to get SkyLine Pack MIT licensed!
Replies: 21
Views: 3237
Ahh, count me out then... I would have preferred a all or nothing approach because what good will having a piece of non-freely licensed code do?
by Julius
Fri Dec 25, 2015 9:00 am
Forum: Blogs
Topic: Campaign started to get SkyLine Pack MIT licensed!
Replies: 21
Views: 3237
Seems cool and I would be willing to contribute a few euros, but what if the 500€ are not reached? It's a "flexible funding" campaign, meaning you will get the any money pledged regardless of reaching the goal... so what happens with my money if the 500€ are not reached?
by Julius
Thu Dec 17, 2015 12:00 pm
Forum: Torque 6
Topic: Suggestions for improving the shaders, shader authoring pipeline, and programing work flow for Torque 6
Replies: 8
Views: 2495
Sound like something that could be ported from AMD's OpenGPU initiative starting in January.
by Julius
Thu Dec 17, 2015 11:58 am
Forum: Übergame
Topic: Übergame version 1.0.4.0 Roadmap
Replies: 2
Views: 2059
The paintball stuff is just another game mode, or do you think this will be the new overall art/theme direction? I think it's a good idea because there are not many paintball simulators around, I guess.
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