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by Hebblewhite
Fri Jul 29, 2016 4:18 pm
Forum: Announcements
Topic: Torque 3D 3.9 Released
Replies: 36
Views: 9550
Ahhh I missed that thread... thanks for the update. Problem Solved.
by Hebblewhite
Fri Jul 29, 2016 3:38 pm
Forum: Announcements
Topic: Torque 3D 3.9 Released
Replies: 36
Views: 9550
Hi Guys,

After porting some projects over to v3.9 I notice that there seems to be an issue with real time shadows. They just don't seem to render correctly. Is there a known issue in this regard ?
by Hebblewhite
Wed Jul 13, 2016 11:49 am
Forum: Announcements
Topic: Torque 3D 3.9 Released
Replies: 36
Views: 9550
This is excellent news. Looking forward to 4.0 which may well be the saviour of the Torque Engine...
Well done guys!
by Hebblewhite
Sat May 14, 2016 11:14 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
Ok guys another update.... I've fixed a problem with the eye transform being off. This was a case of the multiplication for the eye transform being in the wrong order - a big screwup on my part unfortunately. This has been fixed in the branch. I'm currently working on overlay support and also fixin...
by Hebblewhite
Sun May 08, 2016 4:27 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
Any updates on a possible Binary ? :)
by Hebblewhite
Sun May 08, 2016 4:26 pm
Forum: TorqueScript
Topic: pathCamera with Rotations ?
Replies: 2
Views: 896
Any ideas ?
by Hebblewhite
Thu Apr 28, 2016 9:13 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
OK cool. I'll keep an eye open for updates then!
by Hebblewhite
Thu Apr 28, 2016 9:00 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
Awesome! I'm happy to test your latest build as I have access to a DK2 (but not a Vive just yet). I also own all of the licensed content in your list with the exception of AFX which I've never had a need for! *Edit* Have you by any chance played around with water volumes in your build ? They cause a...
by Hebblewhite
Thu Apr 28, 2016 8:23 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
Sounds great Paul! Most of my work has been with variants of the old Rift Valley build but that contains a zillion graphical issues, and makes the design process very limiting. Pain free-ish access to the latest VR blend of T3D would make life much easier.
by Hebblewhite
Thu Apr 28, 2016 7:14 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 13324
Would you be so kind as to provide a WIP project Binary ? That would be great for testing purposes!
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Search found 18 matches Page 1 of 2