Search found 175 matches

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Search found 175 matches Page 1 of 18
by Mud-H
Thu Feb 04, 2016 3:27 am
Forum: Show-off
Topic: TorqueLab - Revamped Torque3D editor (under development)
Replies: 91
Views: 13597
If you're going to be stepping back and approaching the work with a Lite version based on the current editor, it may be a good time to present something I'd been working on as you may have a use for it there. Basically, rather than needing separate, full, custom gui controls for each editor, we'd a...
by Mud-H
Tue Feb 02, 2016 7:32 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 24373
I found out yesterday that the TerrainMaterials detailStrength no longer work with the PBR branch. I'm not sure what is causing it exactly, PBR or D3D11 code, is there still a updated PBR branch without D3D11 so I can test it? Or do you have any idea what can affect the detailStrength only? detailSi...
by Mud-H
Thu Jan 21, 2016 7:16 am
Forum: C++
Topic: callOnChildren
Replies: 5
Views: 1058
Was it causing a crash? I stopped using the callOnChildren after it caused too much crash, also if I remember right it was not always working correctly when it wasn't causing crash...
by Mud-H
Thu Jan 14, 2016 11:00 pm
Forum: Looking for help
Topic: Looking for partner(s) to make a game
Replies: 13
Views: 2854
In case anyone is considering replying to my partner(s) request, I'm not looking for them anymore since I found some yesterday. 8-) After a nice discussion with Nils and Timmy, I decided to join the Deadly Matter project to help with scripting. I won't dedicate all my time to it now and I will keep ...
by Mud-H
Thu Jan 14, 2016 6:47 am
Forum: Looking for help
Topic: Looking for partner(s) to make a game
Replies: 13
Views: 2854
Hi @Mud-H , DeadlyMatter might not meet up with all the requirements (it's not a simple indie game) but I just poking you to think about it. There's still a lot of work to do in the scripting part and we're planning to fully revise the editor. If you'd like to chat more : info@deadlymatter.com Emai...
by Mud-H
Wed Jan 13, 2016 11:57 pm
Forum: Looking for help
Topic: Looking for partner(s) to make a game
Replies: 13
Views: 2854
Well your OpenSimEarth project seem quite interesting more than I hear about it. Your previous posts have always catch my attention but I was quite busy and in some kind of game development break phase. I will have a look at your GitHub repositories and see what I can find there. I understand about ...
by Mud-H
Wed Jan 13, 2016 9:29 pm
Forum: Torque 3D website feedback
Topic: Private messaging system
Replies: 13
Views: 2663
That make sense because those that are in Outbox section are for a user who haven't been active since I sent him PM
by Mud-H
Wed Jan 13, 2016 9:28 pm
Forum: Torque 3D website feedback
Topic: Private messaging system
Replies: 13
Views: 2663
Duion wrote:Did not read.

So maybe it get sent automatically if you are online but there"s a delay.. :?:
by Mud-H
Wed Jan 13, 2016 9:26 pm
Forum: Torque 3D Development
Topic: Pre-Pull Request: D3D11 Initial testing
Replies: 63
Views: 11823
But I just read the Pull Request guide :cry: We like each pull request to have a reasonable revision history - not too many small commits with typo fixes, for example. Sometimes, we may ask contributors to rebase large numbers of commits into a single commit before the request is pulled. Ah, I had m...
by Mud-H
Wed Jan 13, 2016 8:51 pm
Forum: Torque 3D Development
Topic: Pre-Pull Request: D3D11 Initial testing
Replies: 63
Views: 11823
Typo error found in VignetteP.hlsl
Line 31:

Code: Select all

float4 base = tTORQUE_TEX2D(backBuffer, IN.uv0); 

Should be:

Code: Select all

float4 base = TORQUE_TEX2D(backBuffer, IN.uv0); 
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Search found 175 matches Page 1 of 18