Search found 34 matches

Search found 34 matches Page 1 of 4
by jay1ne
Fri May 01, 2015 9:50 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 24427
Sounds good...hey did you ever find out or figure out the issue why the color to the house was gray?
by jay1ne
Mon Apr 27, 2015 1:31 am
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Well since no one is wanting to help. Maybe if I was willing to paid for the help would that motive?? Well I'm willing to pay something if someone could do it. I can't pay alot because for one it's finished code that is just needing to be ported. And two it shouldn't be alot of work..If interested p...
by jay1ne
Sun Apr 26, 2015 5:03 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Sound great! My reason for trying to port to lighting is because I was using 3.7..which currently uses lighting. I wouldn't mind using shading (actually things look and operate just about the same on my cpu)..As I mentioned I have other shaders that were written for the lighting pipeline, so I would...
by jay1ne
Sat Apr 25, 2015 2:29 am
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Update: I restarted an attempt at porting to lighting..followed all the steps, regarding adding all the files and adding paths. During compiling I had a group of color values that kept giving me errors. I decide to comment them out and it built without any errors. It now starts the mission without f...
by jay1ne
Fri Apr 24, 2015 9:28 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Nope i mentioned they should allow to..if im not mistaken the current lightning solution was created by a community members..so i agree thats the least they can do is allow an author's name to be on what they create. Nonetheless it's a feature specifically for this engine..on gg side they should all...
by jay1ne
Fri Apr 24, 2015 7:43 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Agreed!!! I see pros and cons..nonetheless it is T3D and the feature(s) are be written specifically for that engine so if the rights go to garagegames then really it shouldn't be an issue. Daniels walkabout im sure took many hour to create and his nav mesh editor the same but now navmesh is apart of...
by jay1ne
Fri Apr 24, 2015 6:09 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Yeah i know features are being added and that great, i was just venting earlier.. So the reason its not is over credit..wow...i remember when t3d was in the betas and there was a lot I mean alot of talented ppl that put things into the engine and they didn't complain about credit. On the flip side I...
by jay1ne
Fri Apr 24, 2015 4:37 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
Oh well.. Probably the reason why this community has dwindled to almost nothing and the engine is making small growth..Honestly I don't understand the position of creating a feature just to sit in cyber space never to be touched..i guess whatever floats ppls boats I guess...Its kind sad to see a eng...
by jay1ne
Thu Apr 23, 2015 8:43 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 3416
I'm looking for help porting OLPV to work with the deffered lighting verison of the T3D engine. The current setup up is plugged into the shading pipeline and I'm trying to port to the lighting which is what the current verison of T3D is based on.. The idea would be to get it ported so it can be test...
by jay1ne
Thu Apr 23, 2015 5:15 pm
Forum: Rendering
Topic: Offline Light Propagation Volumes
Replies: 67
Views: 9988
I know it wasn't a resource my point was in an attempt at porting something and have questions about something go to the author of the code..but that's fine if you have no interest on porting your own code. Hopefully somebody will be willing to help me out..It really would be a neat feature to add t...
Search found 34 matches Page 1 of 4