Search found 126 matches

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Search found 126 matches Page 1 of 13
by marauder2k9
Mon Apr 17, 2017 9:12 pm
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 378
yea u still need to have an offset based on the object its attached to but i was just thinking that ssdr may have less of a hit on performance when there are a lot of particles maybe Senior moment meant decals here instead of particles. In your fx github are u going to be adding the ability to have...
by marauder2k9
Thu Apr 06, 2017 3:40 am
Forum: Rendering
Topic: Weird Point Light Shadow Glitch
Replies: 13
Views: 533
has it been tried with that if statement removed?
by marauder2k9
Thu Apr 06, 2017 3:33 am
Forum: C++
Topic: Path Shape resource ?
Replies: 2
Views: 118
thanks az
by marauder2k9
Thu Apr 06, 2017 12:36 am
Forum: C++
Topic: Path Shape resource ?
Replies: 2
Views: 118
Was going to work the old path shape resource into my build of torque anyone tackled this already?
by marauder2k9
Sat Mar 25, 2017 12:51 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
after running it through winmerge, all the differences i could find were to do with whitespace, im still looking but alot of files are showing a difference im sure theres a difference in there somewhere
by marauder2k9
Wed Mar 22, 2017 12:28 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
Thanks Jeff I'll try that and see what happens, I have changed a few things in my own code that are sort of necessary for my games, mainly vehicle and weapon code didn't really change any gui or material code least I don't think I did lol I can't remember, if there's any files different I'll report ...
by marauder2k9
Wed Mar 22, 2017 12:17 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
tried those, made it look better but still didnt work, i downloaded ur fork and just built it and it works perfectly, i just dont understand why it doesnt work in my own build
by marauder2k9
Tue Mar 21, 2017 10:42 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
http://i.imgur.com/VMEIOlW.png this is what i mean, its almost like its clipping to the top left corner of the mesh and then centering the actual gui elements within the gui parent. But i think i may know whats wrong i still have the include of dx9 in guiTextureCanvas.h im gonna remove that and see...
by marauder2k9
Tue Mar 21, 2017 10:32 pm
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
i really have no clue as to what else would be relevant. running dx9, urs even renders better than mine does, in both the example object and my own screen test mesh the background has a weird what looks like clipping effect, where as your background is clean, ill re-download ur example file and see ...
by marauder2k9
Tue Mar 21, 2017 3:35 am
Forum: GUI
Topic: guiDynamicTexture (GuiTextureCanvas) revisited
Replies: 37
Views: 3467
okay changed DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (NULL), "(GuiControl ctrl=NULL)" to DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)" builds now, but still no update to the ...
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Search found 126 matches Page 1 of 13