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Search found 141 matches Page 1 of 15
by marauder2k9
Thu Feb 15, 2018 2:30 am
Forum: Content
Topic: First person legs and body
Replies: 35
Views: 5508
Image

This was the problem when using the use 3rd person shadow

Image

and this was the problem with using the original mesh
by marauder2k9
Wed Feb 14, 2018 6:48 pm
Forum: Content
Topic: First person legs and body
Replies: 35
Views: 5508
high fidelity animations in fp arms for weapons and such (finger movement etc etc) simpler animations for third person. I am getting a mocap setup soon so i probably wont need the separation of the two but most AAA devs separate them out still due to camera bleeding through parts of the mesh if the ...
by marauder2k9
Tue Feb 13, 2018 11:23 pm
Forum: Content
Topic: First person legs and body
Replies: 35
Views: 5508
Okay i think i have this finally working, attached to this post is how most devs do first person models for their characters. You see no torso up until the point the player can see https://i.imgur.com/iIWUHXb.png Screenshot from alien isolation. The problem i was having before was that with a mesh s...
by marauder2k9
Mon Jun 12, 2017 4:02 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
that is perfect thank you! i can see now how bryce has done it i might hardcode this into the engine as its own class so instead of a weapon you make different states and parameters for a takedown instead
by marauder2k9
Mon Jun 12, 2017 3:53 am
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
no difficulty its very easy to get two characters to play an animation, its getting them to play the correct animation that i want to make sure im doing it the most efficient way. The takedown is going to lead to a death straight away so the victim is already dead when the takedown starts and there ...
by marauder2k9
Sun Jun 11, 2017 4:14 am
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
thanks jason,

i wont require the animations ill be making my own i just want to know what way he set it up so that both characters play the right animation together
by marauder2k9
Thu Jun 08, 2017 10:46 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
I only want a takedown when the victim is not aware of the attackers presence so only when the attacker is either on one of the sides or behind, and never when the attacker is sprinting. The video in watchdogs was to show u the animations. I have access to a motion capture suite so making the animat...
by marauder2k9
Thu Jun 08, 2017 4:43 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
if u watch this video of watchdogs takedowns it will illustrate what i mean, the players character initiates the takedown, there are a few different types of takedowns sometimes depending on what weapon is equipped and what position the player is relative to the victim. But as u can see the victim ...
by marauder2k9
Thu Jun 08, 2017 3:29 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
if u watch this video of watchdogs takedowns it will illustrate what i mean, the players character initiates the takedown, there are a few different types of takedowns sometimes depending on what weapon is equipped and what position the player is relative to the victim. But as u can see the victim p...
by marauder2k9
Thu Jun 08, 2017 3:20 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 1699
i think maybe you are gettin confused at my question. The position part i know how to do and have it ready. what i need is a way to tell the other player to play an animation that goes with the takedown animation. so if the attacking player plays takedownattack1 the victim will play takedownvictim1....
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Search found 141 matches Page 1 of 15